Gamers will wield a butterfly design-inspired sword and an arsenal of guns to decimate waves of ungodly enemies in the not-too-distant future.
"For NEVERDEAD, we've introduced some truly exciting new forms of gameplay and sword fighting, including a unique healing mechanism originally designed and conceived by a former member of Kojima Production," said Shinji Hirano, President of Konami Digital Entertainment, Inc. "Their contributions, and those of the development team, have helped forge a great new action IP to add to Konami's vast lineup."
NEVERDEAD begins in the waking hours of peace and calm, when the world is under threat of being consumed by a demonic plague. Centuries have passed since the world succumbed to an unforeseen shadow of evil, and a hero was made an immortal by demons. These demons have risen once again in the present day causing unrelenting mayhem reinforced by destructible environments within the game. Now using his immortalic regenerative powers re-assembling his own body to evade death, the hero carries out the only salvation the world will know, for he is Never Dead.
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