Medal of Honor, an all-new first-person shooter game, will introduce the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle. The development team has been working closely with Tier 1 Operators from the US Special Operations Community since the earliest stages of development to create the most authentic modern war experience. Inspired by real events, Medal of Honor reveals the mission of today’s most elite soldier – his will, his mindset and his uncompromising professionalism.
Medal of Honor is being built with a best-in-class single-player campaign. The Medal of Honor development team at EALA has been hand-selected by the studio leadership of General Manager Sean Decker, Executive Producer Greg Goodrich and Senior Creative Director Rich Farrelly. To compliment the single-player experience, EALA has enlisted the multiplayer expertise at EA DICE. This team will develop the multiplayer experience of Medal of Honor. These two studios are coming together to deliver a world-class Medal of Honor that is poised to re-set and re-boot the franchise for a new generation.
Medal of Honor is now recruiting players for a massive global multiplayer beta test that starts on June 21. Players will be granted early access to two action-packed maps on the PS3, Xbox 360 and PC. EA also announced today that Battlefield: Bad Company 2 VIPs who have pre-ordered Medal of Honor, will be able to enter the multiplayer beta even earlier; starting June 17.
The Medal of Honor multiplayer beta features two heart-pounding modes set across two maps inspired by real world locations: Helmand Valley and Kabul City Ruins. In Team Assault mode, players must rely on their raw skill and map knowledge to stay alive in intense and close quarter combat. In Combat Mission, a tactical and team-based mode, gamers fight through a series of objectives revealed through an engaging narrative. Both modes pit two teams of 12 players (total 24 players) against one another with realistic destruction, tactical support actions, and a weapon customization system with modifications that generate hundreds of combinations.
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