Time Crisis: Razing Storm

Platform(s): PlayStation 3
Genre: Action
Publisher: Namco Bandai Partners (EU), Namco Bandai Games (US)
Release Date: Oct. 19, 2010

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PS3 Preview - 'Time Crisis: Razing Storm'

by Erik "NekoIncardine" Ottosen on June 24, 2010 @ 12:00 a.m. PDT

Time Crisis: Razing Storm delivers an intuitive point & shoot experience as players have the option to use the PlayStation Move motion controller or Guncon 3 for exceptional precision, while a introducing a new multiplayer online battle mode, destructible environments, engaging combat, and includes Deadstorm Pirates and Time Crisis 4.

Shoot, shoot, shoot, duck!, shoot, shoot, OMG duck faster!, shoot, shootshootshoot,ack I'mrunningoutoftime! Whew, scene clear.

While this is a very strange way to describe Time Crisis, fans of the series would probably agree that it's a pretty accurate take on the series of arcade shooters. The franchise has traditionally had very strong console ports via Namco's Guncon series of custom controllers that are sadly almost never used outside of this series — and the criminally forgotten Point Blank games. Surprisingly, they never chose to create a release for the Wii, instead opting for an HD-capable-via-attachments-to-the-TV Guncon3 for the PlayStation 3 for Time Crisis 4, which is now a rather difficult game to find. Fortunately, they've found a way to renew the series with Sony's PlayStation Move, and they quickly showed that Time Crisis: Razing Storm works really well with the new controller.


The gameplay is more like the side-game Crisis Zone than any released Time Crisis title. Rather than ducking behind the environment to reload a pistol, the player hides behind an (invincible) tower shield and fights with a high-power submachine gun. The two-player gameplay is also different, using split-screen traditions instead of two-screen designs (in more recent entries, this took two large TVs, two PS2s, and a painfully hard-to-find cable). Most of the other hallmarks of the series — ridiculous boss encounters, occasional special weapons to mix things up, and duck-warning indicators — are still present.

The story involves stopping an invasion of the U.S. by a mad dictator, which is a pretty typical Time Crisis excuse for a plot. There's also a secondary story line and a separate play mode using the PlayStation Move's Navigation controller. This plays as a full FPS, albeit one with significant emphasis on cover and quicker shot aim. There are also online versus modes, a round-robin "sentry mode" (shooting gallery against escaping prisoners), and environments that are more destructible than ever before.


The game is very stable on the Move. With your thumb controlling whether you're standing or hiding and your finger controlling the shooting, it works exactly as well as the Wii Remote. You aim with wide motions as well as with the tiniest flick of the wrist. The game also supports the Guncon3 for those who happen to have it, and it also throws in the arcade versions of Time Crisis 4 and a new game, Deadstorm Pirates, both of which also support for the PS Move and Guncon3.

Fans of the Time Crisis series are sure to enjoy the latest entry, Time Crisis: Razing Storm. Namco's talent for this type of shooter is clearly out in full force, and it's as gloriously over-the-top as ever.



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