Alan Butterworth: Peter Molyneux once again looks set to challenge our expectations of just what a game can deliver in this hugely ambitious sequel that promises to do just about everything short of solving world peace. Many of Fable 2's features sound great, such as massive environments that evolve depending on the decisions you make, and being able to have a family. But I'm really looking forward to the addition of a canine companion who will faithfully follow me throughout my adventures. Sticking to the idea that your actions have consequences, your furry four-legged friend will develop differently depending on whether you choose to shower him with love or abuse him with hatred. As an added bonus, Fable 2 will also mark the first time I've ever been pregnant in a video game.
Redmond Carolipio: I'm not as big an RPG fan as others, but I'm excited about the concepts Fable 2 is trying to deliver. I mean, other than Nintendogs, I've never really had ownership of a pet in the game. I want to see how the dog feature plays out, especially as it relates to your character: who it attacks, where it can lead you, the dynamic of its behavior, etc. I'm also intrigued at the aspect of multiplayer. There are a lot of ways this feature can go; some think it's going to work beautifully, while others worry it might ruin the whole experience. I'm more than willing to find out.
Reggie Carolipio: Peter Molyneux's apology for getting everyone's hopes up for the first Fable was nothing short of eye-opening, especially considering that the first game really wasn't all that bad. Still, many vocal players felt the burn when they realized what was missing from the final product, which didn't help expectations for the sequel. Keeping a lower profile helped, and as the first screenshots and videos began to trickle in, things were looking better. Molyneux has made the same promises before, but this time, it really looks as if he's obsessed with making things right. A dynamic world where camps can become cities, the ability to raise a virtual family, and where your actions can leave lasting impressions that can make no two games exactly the same sound like pie-in-the-sky ideas, but if Molyneux and his team can actually pull off any of this, RPGers may want to stake out a piece of this world's action.
Anthony Chambers: Its predecessor was supposed to be "the greatest RPG of all time," according to famed developer Peter Molyneux, but unfortunately, it did not live up to its hype. While Fable was a great game, Molyneux and Lionhead Studios look to fully develop what they wanted to do with the first Fable. As an Xbox 360 exclusive, and not too many RPGs with as much hype, Fable 2 could deliver. So far, there have been quite a few announcements of innovative aspects of the game, such as the one-button combat system with "crescendo mechanics" and your trustworthy dog, who will accompany you throughout the game. There is still much for us to learn about Fable 2, but so far, Molyneux's ambitious RPG is looking like it could pull us in by actually delivering on its promises.
Chris "Atom" DeAngelus: The first Fable game was a fairly fun action-adventure title marred by broken promises. Peter Molyneux promised the moon and stars to gamers, so when they finally got the final product, it was impossible to not be disappointed by a merely "good" game. Yet here we are with Fable 2, and once again, Molyneux is making many of the same promises about how it will revolutionize video games in a number of ways. You'll be able to explore a giant free-roaming world, get married and start a family, and even raise a pet, all in a level of detail never before explored in a video game. You can even slowly conquer the entire land through buying and selling property. Much like the original Fable, Fable 2 is aiming to show you the entire life of a hero, from childhood to old age, and include a world that evolves and changes through the player's actions. The only catch, of course, is to see if Peter can keep his word this time ....
Nathan Grayson: I recently had the pleasure of taking a look at Peter Molyneux's work desk. It was quite a ghastly sight, to be sure — cups and papers scattered about, and his keyboard was almost fully obscured by all of it — but I realized Molyneux shares a quality with me, and that gives me a personal connection to his projects. It just means that he cares more about his ideas and games than his organization. But it's passion, not laziness. Sure, his plans are sometimes too grandiose for his own good, but the games crafted by his team at Lionhead Studios are enjoyable nonetheless. Following that line of thought, Fable may not have caused its players to feel love, but it was an exciting fantasy RPG in its own right. Besides, Molyneux said that Fable 2 will cause players to love their virtual canine companions, so he's even rectifying that issue. With any luck, Fable 2 will follow through on all of Molyneux's innovative ideas for the first game, and more.
Chris Lawton: The first Fable was a bit of a divided issue. While the RPG elements were excellent and the story was decent, a lot of the features the designers praised seemed halfway done. It felt, at times, like they had lost interest and just pushed the game out the door. Fortunately, it did well enough for a sequel, which will hopefully allow them to do things right. Set 500 years after the first game, Fable 2 will update the world with a larger area, more impressive architecture and a bit of new weapons technology. Despite this, the goal of Fable 2 will remain the same: to show how the decisions you make in life affect other decisions down the road.
Tim McCullough: Within the first 15 minutes of playing the original Fable, I was hooked. The quality gameplay and immersive story line kept me coming back for more. Fable 2 looks to not only provide more of the same, but also introduces new elements that will have players connecting even more strongly to the game's characters. An example would be the new canine companion; its breed is determined by your character alignment, and it is reportedly carefully designed to act like a true four-legged friend.
Steven Mills: Traveling through Albion in the original Fable was simply amazing, whether I found myself doing good deeds for the townspeople or showing acts of evil by slaying a whole town. Fable 2 looks as if it's taking all that was enjoyable from Fable and expanding on it, while also upgrading the graphical components to meet next-generation expectations. Perhaps the features I'm most looking forward to is traveling Albion with my new canine companion. Peter Molyneux is promising a much more emotional game than the original, including the growth of your own pet dog as you travel the world. If you're evil, he's evil, and who doesn't want a satanic horned dog running alongside them?
Tim "The Rabbit" Mithee: I think a lot like Peter Molyneux does. He's a master of the creative idea, wildly reaching out with great new concepts and experiments that don't always pan out in the end. Fable was a solid, if not awe-inspiring, game: The plot was weak, the moral diversification didn't really pan out too much, and the game really wasn't anything but a modestly above-average action/RPG. You can plainly see where there were ideas afoot, great ones, but the restrictions of the Xbox forced things to scale back. Sequels can sometimes outshine their predecessors, and I'm seriously jonesed that Lionhead can pull this one out, taking advantage of the substantial capabilities of the 360 platform. We haven't seen much of this one yet, and some of Molyneux's interviews have been ... interesting, but I'm fully capable of waiting and seeing.
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