Alicia Ashby: I'm not sure there's any form of sentient life on this planet that isn't psyched for Brawl at this point. If you taught a dolphin how to use the Internet, it would immediately start checking NintenDojo obsessively and posting Japan Time memes for 4chan. Well, this is a case where I don't mind floating along with a trend. Brawl looks like tremendous fun, with a wonderfully huge roster of both weird and popular Nintendo characters. Giving us Sonic and Snake as guests just sweetens the deal and broadens the appeal. Provided the controls are good in classic style, this and some friends or high-quality online competition is all anyone needs to have fun with Brawl. Here's hoping that delay to March just means Nintendo got all the time that they wanted to "polish" it.
Chris "Atom" DeAngelus: There really isn't much that needs to be said about Super Smash Bros. Brawl. The last game in the franchise was one of the biggest and best games to hit the GameCube, and the sequel is setting up to outdo it in every way. Not only does it include a cast of new Nintendo heroes like Kid Icarus' Pit and Mario's evil rival Wario, but also special third-party characters like Sonic the Hedgehog and Solid Snake. As if these additions weren't enough, Nintendo's also including a fully fleshed single-player Subspace Emissary mode, online play, the ability to create your own stages ... the list of new features in Super Smash Bros. Brawl seems to go on forever. Brawl is one of the rare games where the question won't be, "Is it good?" but rather, "Just how good is it?"
Keith Durocher: I don't really have a significant Wii library because most of my gaming loyalty still lies with the PC market. With that said, there are some Nintendo franchise characters that are so charming that I'm willing to look into anything that might involve them. I've always been a little bit curious about the Smash Bros. series, and I can't think of a better platform to start with than the Wii. Somehow, the idea of all the characters in the Nintendo universe beating the stuffing out of each other is just too juicy to ignore.
Nathan Grayson: Assuming this game doesn't join Duke Nukem Forever in the vaporware awards at the end of the year, it'll be just what Nintendo needs to carry the less casual portion of the Wii's user base through the first half of 2008. All of the requisite upgrades are present — new characters, new levels, online play, a map editor, etc. — and Nintendo won't let it out of the gate until they're sure it's perfect.
Geson Hatchett: At this point, Brawl remains the single reason many "hardcore" gamers are still clinging to their casual mini-game-laden Wiis. With an all-star cast of at least 25, limitless fighting action (on or offline!), a deep single-player mode, and bloody Solid Snake and Sonic the Hedgehog, this is pretty much every Nintendo fan's dream come true, and the ultimate answer to Super Smash Bros. Melee, which we've all finally managed to play to death. Easy to get into, tough to master, it won't be hard finding competition for this baby, and that's just the way I like it!
Ramin Ostad: After months and months of delay, we may finally, hopefully, see the next iteration of Nintendo's fighting series hit us in 2008. Super Smash Bros. has always been a fun, frantic series, and the Wii version is turning it up to 11. The sheer number of characters available is ridiculous — almost as many as there are Nintendo franchises — and the addition of assist trophies should add a nice change of pace for veteran players. If you've even had a remote sense of enjoyment from the previous SSB games, you should be looking forward to Brawl.
Erik "NekoIncardine" Ottosen: Online play is looking quite robust in the third entry in the beloved Smash Bros. series. Sonic the Hedgehog's looking to be in his best game in years as a playable fighter for the series, and Solid Snake will be bringing missiles and a cardboard box to the battle, leaving him in his prime. Pit of Kid Icarus shows up in a game after almost two decades, while Wario makes his first appearance in a game lasting more than five seconds. Meta-Knight may finally have a chance to win against Kirby with that little blade of his, too. Oh, and there's a playable Pokemon trainer. Super Smash Bros. Brawl is pretty big, and it's looking like there's still more coming to increase the anticipation before the game comes out — and that's if Nintendo doesn't unveil the rumored in-game downloadable content support!
Mark Szlapka: Super Smash Bros. Brawl has been throwing curveballs since its announcement by adding Snake, Sonic and more game modes than ever before. It's been the dream of gamers for years: Mario versus Sonic in an all-out grudge match, and the people's voices have been heard. With assist trophies adding more appearances and the addition of characters like the Pokemon trainer and Captain Olimar, we're sure to get an interesting experience.
Daniel Whitfield: The Smash Bros. franchise has been synonymous with hilariously fun, accessible and yet deep gameplay since its inception in 1999. It seems like little will change in the next installment, Super Smash Bros. Brawl for the Wii. With more characters, more battle arenas, more items and more attacks, it seems that Super Smash Bros. Brawl is going to be a complete no-brainer of a must-have title in 2008. It seems that Nintendo has listened closely to their fans and added everything but the kitchen sink to the already-bulging bundle of frantic party action. Brawl will be the kind of title that sells consoles on its own, and there can be no higher recommendation than that.
Thomas Wilde: Smash Brothers, since the first one came out, has been the quintessential dorm game. It's fast, intuitively playable and provides endless opportunities to be a complete bastard to your friends — and you only get better at it after a few drinks. With new gameplay modes and options appearing every time you turn around and characters that defy standard fighting-game tropes in favor of Nintendo's bizarre space logic, there's nothing not to like about Brawl except how its release date keeps receding into the future.
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