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BioShock Infinite

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: 2K Games
Developer: Irrational Games
Release Date: March 26, 2013

About Judy

As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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1. 'BioShock Infinite' (PS3/X360/PC)

by Judy on Jan. 25, 2012 @ 12:30 a.m. PST

Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.

Dustin Chadwell: I found BioShock 2 to be a tad disappointing, enough so that I thought it would temper my excitement for any other BioShock game that would be announced. But I swear that every little piece of new information surrounding BioShock Infinite manages to barely whet my appetite for what this game is going to be. Of course, having the original devs on board, which is headed by Ken Levine at Irrational Games, certainly doesn't hurt. Oh, and that new 1999 mode announced sounds pretty fantastic, too.


Chris "Atom" DeAngelus: Bioshock Infinite stands out strongly for being a sequel that tries to improve upon its predecessor without simply repeating what it did before. It has a new setting and new mechanics that differ sharply from those in the original game but still had to be reminiscent of them. The concept of a game-long escort mission might have some hesitant, but games like Ico and Resident Evil 4 have shown that it is more than possible to do well. Best of all is the fact that the developers have recognized complaints about the original game. Optional modes, like the recently announced "1999 Mode," offer the possibility of a game that can be challenging in an old-school System Shock fashion while keeping the game plenty accessible to those who want a more System Shock 2-level of difficulty.


Brian Dumlao: The original was a game that made people believe that a smart shooter with a great story can still exist, and while the sequel didn't live up to expectations, it still came off as a game that's better than most in the genre. This sequel takes a trip back to a time before Rapture but trades in the sea for the skies, and all of the previews thus far show off a game that keeps the BioShock flavor while throwing in some Uncharted-like acrobatics to the mix. With the creator of the original game Ken Levine back at the helm, it'll be hard to believe that the game has anything less than a gripping story to complement the gameplay.

Jason Grant: Sometimes, all it really takes is the right theme. The first two BioShock titles, while good and polished games, didn't quite hold my attention. I'm looking toward Infinite entirely due to its aerial steampunk-reminiscent setting. It's a beloved atmosphere that has been woefully underused to date, so I'm obligated to at least give this a fair shake.


Brad Hilderbrand: After having my mind blown by the original BioShock, I was a bit let down by the sequel. It's not that BioShock 2 was a bad game; it's just that the original was so groundbreaking, such a watershed moment in gaming, that it was nearly impossible to feel that same high again. That's why I'm so excited about Infinite; the new setting of Columbia looks like it will recapture the magic of my first experience in Rapture, and the mystery of Elizabeth and her powers has me greatly intrigued. I just hope I don't get stuck forever perpetually zipping across those skyrails...



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