Reggie Carolipio: I remember when Lara first exploded on the scene. She was presented as larger than life, a virtual pin-up model, the face of a new era in gaming as long as you could put up with the tank-like controls. She's evolved since then, dropping the busty facade as more recent titles attempted to inject less collagen and more effort into making her human. That's what has me hooked on seeing what Crystal Dynamics has done to reinvent her legend.
Brian Dumlao: We've seen Tomb Raider demoed countless times, and each time we see it, this game looks and plays better than the last time. There's also some depth, with the addition of survival tactics beyond the usual modern-day platforming and action. The recent announcement of multiplayer could be detrimental since it seems like it was thrown in at the last minute, but with everything else looking so right, it might not be enough to sway us from wanting to play it.
Rhi "StormyDawn" Hale: Tomb Raider is a series that definitely needed a reboot. While I am a little wary, as I always am when a series is restarted, I am also optimistic. Lara Croft is one of the most well-known characters from a video game, and I look forward to her becoming more of a real person instead of just a pair of boobs that serves to keep the plot moving.
Judy Thai: The Prince of Persia and Uncharted series have run their course on this console generation, so all eyes are on Tomb Raider to be the standard-bearer for platformers. I'm never quite aware that franchises need a swift kick in the rear until it happens, at which point I'm joyful with the results (see: James Bond film series). I'm optimistic that's what will happen with Tomb Raider, too.
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