Mark Buckingham: Slick presentation, punchy combat, and a sort of Blade Runner-esque futuristic city come together to give what promises to be a new and compelling adventure from Capcom. Here's hoping it doesn't fall prey to annoying game conventions like spotty hit detection while scaling buildings, moronic escort missions, or button-mashy melee combat.
Reggie Carolipio: If you told me that someone out there was creating a game blending Assassin's Creed parkour and the head science guy from "Inception," I'd be cautiously curious about whether they could pull it off. From what I've seen so far, it sounds like Dontnod's brave gamble might actually do it. Future dystopia? Creed-like exploration? Memory hacks on the side? It's not the usual cybermancy, but that's what makes it fascinating.
Jason Grant: So who else liked Mirror's Edge? Yeah, so did I. Well, along comes this game, out of nowhere, looking every bit its spiritual successor. With its well-designed starring heroine, cyberpunk motif and mix of martial arts and free-running mechanics, this one made it onto my radar from the word "go." It's about time this concept got a second chance.
Thomas Wilde: I may change my mind on this one once I get the chance to play it, but I'm automatically interested whenever a big publisher tries to put out a new property instead of just rehashing its old series. This goes double for Capcom, and triple since its creative director has had some interesting things to say.
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