BioShock Infinite

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: 2K Games
Developer: Irrational Games
Release Date: March 26, 2013

About Judy

As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games...

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2. 'BioShock Infinite' (PS3/X360/PC)

by Judy on Jan. 25, 2013 @ 12:30 a.m. PST

Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.

Dustin Chadwell: In Ken Levine we trust, right? Well, I do at least, and what I've seen of BioShock Infinite looks fantastic. I love the setting, the look of the world, and the bits and pieces of characters that we've seen so far. It might have been a little rough around the edges when it was showed off during the VGAs, but I still think this is going to be one of the best titles released this year.

Rhi "StormyDawn" Hale: As a big fan of the BioShock franchise, I often think to myself, "What is this series missing that could make it even more awesome?" The answer, of course, is airships. Airships make everything better.


Adam Pavlacka: Ken Levine is back at the helm for BioShock Infinite. For that reason alone, many fans are planning to pick up the game. While the tech behind the engine is sure to make BioShock Infinite a good-looking game, it's the story elements that have us most interested. Levine and his team crafted a memorable world with the first BioShock. If they can replicate the experience, BioShock Infinite will be one of the year's must-have titles. There was a bit of concern around the office when the generic-looking "dashing hero saves damsel in distress" cover art was revealed, but we're hoping that's just 2K's marketing department trying to appeal to the lowest common denominator and not representative of the actual game.

Thomas Wilde: I have a lot of time for Ken Levine. The infinite-respawn Vita Chambers in the original BioShock made that game more of a timesink than anything else, and his absence was distinctly notable in BioShock 2, but I like what he's been saying about Infinite. Nobody builds a just-south-of-real alternate history like Levine.



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