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'Sid Meier's Civilization Chronicles' - Developer Q&A #2

by Rainier on Oct. 25, 2006 @ 3:05 a.m. PDT | Filed under Interviews

Sid Meier's Civilization Chronicles is the definitive Civilization collector's edition, for the first time covering the entire series, all 4 base games and its 5 addons, in one package. Troy Goodfellow interviews former Firaxis employee Bruce Shelley who helped design Sid Meier's Civilization.

'Rogue Galaxy' (PS2) Developer Q&A

by Rainier on Oct. 23, 2006 @ 3:34 a.m. PDT | Filed under Interviews

Rogue Galaxy is a fantasy-themed RPG which revolves around the game's main character, Jester Rogue. Players follow Rogue as he planet-hops around space, visiting a number of planets, each with their own unique ecosystem populated by various unusual creatures. North American producer Nao Higo gives us some details on the imminent project.

'The Mark' Developer Q&A

by Rainier on Oct. 19, 2006 @ 2:33 a.m. PDT | Filed under Interviews

The Mark is about the real threat from today – terrorism. The war of the 21st century is now being fought; and it’s here. US Marine corps officer Steve Fletcher and top-rated mercenary Austin Hawke join up in a thrilling battle against international terrorism. Developers Andrzej Wilewski and Jacek Matuszewski gives us more details ...

'Eragon' (ALL) - Developer Q&A, Part 2

by Alicia on Oct. 15, 2006 @ 4:03 a.m. PDT | Filed under Interviews

Eragon is an epic fantasy-adventure which centers on a young farm boy named Eragon whose destiny is revealed with the help of a dragon. We got a few of the key developers of Eragon to sit down for an in-depth interview about the creation of the tie-in game: Ray Gresko, Design Director; John Melchior, Executive Producer; Tim Ramage, Producer; Don Daglow, President and CEO of developer StormFront Studios.

'Eragon' (ALL) - Developer Q&A, Part 1

by Alicia on Oct. 13, 2006 @ 11:56 p.m. PDT | Filed under Interviews

Eragon is an epic fantasy-adventure which centers on a young farm boy named Eragon whose destiny is revealed with the help of a dragon. We got a few of the key developers of Eragon to sit down for an in-depth interview about the creation of the tie-in game: Ray Gresko, Design Director; John Melchior, Executive Producer; Tim Ramage, Producer; Don Daglow, President and CEO of developer StormFront Studios.

'Heroes of Might & Magic V: Hammers of Fate' Developer Q&A

by Rainier on Oct. 4, 2006 @ 12:51 a.m. PDT | Filed under Interviews

Heroes of Might & Magic V: Hammers of Fate is an add-on for last year's HOMM 5 turn-based strategy game, where players take part in a thrilling new adventure in the World of Ashan. Heroes of Might and Magic Producer Fabrice Cambounet tells us some more about the Dwarves race.

'Sid Meier's Civilization Chronicles' - Developer Q&A

by Rainier on Sept. 29, 2006 @ 2:27 a.m. PDT | Filed under Interviews

Sid Meier's Civilization Chronicles is the definitive Civilization collector's edition, for the first time covering the entire series,all 4 base games and its 5 addons, in one behemoth package. Troy Goodfellow interviews former Firaxis employee Brian Reynolds about his involvement in Civ II.

'Sabotage' - Developer Q&A

by Rainier on Sept. 20, 2006 @ 6:56 a.m. PDT | Filed under Interviews

Set in World War 2, Sabotage is a 3rd person shooter combining intense battles with guerrilla missions, featuring extensive stealth elements and challenging puzzles. Replay Studios' Creative director Sascha Jungnickel gives us more details ...

'Enchanted Arms' (X360) Developer Interview

by Rainier on Aug. 15, 2006 @ 12:16 a.m. PDT | Filed under Interviews

Take on the role of Atsuma, Enchanter in-Training and transform from a naïve student into the most powerful savior in a war 1,000 years in the making. Immerse yourself in a deep storyline as you face increasingly difficult challenges and learn to master Atsuma’s special fighting and magical abilities. Ubisoft Producer Marc Fortier tells us more about the Speed Tactics Battle System.

'Space Empires V' Developer Q&A

by Rainier on Aug. 12, 2006 @ 5:15 a.m. PDT | Filed under Interviews

Space Empires V completely updates the user interface, and takes the player into a real-time rendered 3D universe. Watch space battles play out in glorious detail with realistic effects. Expand, Explore, Exploit, and Exterminate in a huge, living, breathing galaxy. Malfador Machinations president Aaron Hall gives us some more details ...

'Spy Hunter: Nowhere to Run' (PS2/Xbox) Dwayne 'The Rock' Johnson Q&A

by Rainier on Aug. 4, 2006 @ 2:53 a.m. PDT | Filed under Interviews

As government super-spy extraordinaire Alex Decker, players for the first time ever can step out of the Interceptor and straight into third-person action, utilizing The Rock's physical prowess by taking down enemies with intense melee combat moves. Dwayne "The Rock" Johnson talks about his role in Spy Hunter: Nowhere to Run and Knight Rider.

'Secret Files: Tunguska' - Developer Q&A

by Rainier on July 26, 2006 @ 3:31 a.m. PDT | Filed under Interviews

The Secret Files: Tunguska is a point-and-click adventure game based on the mysterious Tunguska phenomenon that occurred in July 1908, in which the Siberian region of Tunguska was engulfed in an inferno of flames that turned everything into debris and ashes. Animation Arts and Fusionsphere Systems Lead Game Designer Jörg Beilschmidt tells us more about the game...

'Spy Hunter: Nowhere to Run' (PS2/Xbox) Mini Q&A Part 1

by Rainier on July 19, 2006 @ 12:57 a.m. PDT | Filed under Interviews

As government super-spy extraordinaire Alex Decker, players for the first time ever can step out of the Interceptor and straight into third-person action, utilizing The Rock's physical prowess by taking down enemies with intense melee combat moves. Dwayne "The Rock" Johnson talks about his role in Spy Hunter: Nowhere to Run and Knight Rider.

'Pirates of the Caribbean Online' Developer Interview

by Rainier on July 18, 2006 @ 3:12 a.m. PDT | Filed under Interviews

In Pirates of the Caribbean Online you embark on quests for adventure and treasure in an effort to become the Caribbean’s most legendary pirate. Along the way they learn skills and tactics from the notorious Jack Sparrow, helping them forge alliances, hunt for buried treasure, battle evil undead forces and face off against known enemies from the movies. VR Studio's VP Mike Goslin answers some savvy questions ...

'Rayman Raving Rabbids' (ALL) Developer Q&A

by Rainier on May 24, 2006 @ 4:27 a.m. PDT | Filed under Interviews

When the world of Rayman is threatened by a devastating invasion of crazed, out-of-control bunnies Rayman must rise up against his furry foes to foil their wicked plans. Ubisoft has released a pre-canned interview with Rayman head honcho Michel Ancel.

'LocoRoco' (PSP) Developer Interview

by Rainier on May 12, 2006 @ 8:25 a.m. PDT | Filed under Interviews

Bright, refreshing and compulsive, LocoRoco plunges you into a colourful world where jelly-like creatures sing, roll and bounce their way through levels to reach their goals. Game director Tsutomu Kouno tells us more about the game, and how it all began on a train journey…

'2006 FIFA World Cup' (ALL) Developer Q&A

by Rainier on April 12, 2006 @ 3:57 a.m. PDT | Filed under Interviews

A will celebrate the 2006 FIFA World Cup Germany with the launch of the event's only officially licensed videogame, 2006 FIFA World Cup. EA executive Steve Schnur tells us more about the just announced soundtrack.

'Heroes of Might and Magic V' - Developer Q&A #2

by Rainier on March 31, 2006 @ 1:06 a.m. PST | Filed under Interviews

Heroes of Might & Magic V will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. Composer Rob King tells us about his experience to work with Ubisoft on HOMM V.

'2006 FIFA World Cup' (ALL) - Developer Q&A

by Rainier on March 28, 2006 @ 2:24 a.m. PST | Filed under Interviews

2006 FIFA World Cup will feature stunning visual representations of the world's superstar players, 12 official stadiums that will be used at 2006 FIFA World Cup Germany and stadiums from each qualifying region. Gamers will be able to play as their favorite team from qualification right through to a virtual reproduction of the tournament in Germany. EA's Joe Nickolls gives us more details about what to expect and what's new...

'Heroes of Might and Magic V' - Developer Q&A

by Rainier on March 21, 2006 @ 2:13 a.m. PST | Filed under Interviews

Heroes of Might & Magic V will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. Ubisoft content director Erwan Le Breton tells us more about his involvement in the new game.