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'Panzer Elite Action' (PS2/Xbox/PC) Developer Q&A

by Rainier on June 30, 2005 @ 12:23 a.m. PDT | Filed under Interviews

Panzer Elite Action is a fast-paced WW2 action game that lets the player feel the power of 30 tons of steel armor around them and gives them the ability to command increasingly powerful tanks in a series of intense and dramatic battles. Zootfly sent out a pre-canned Q&A with Panzer Elite Action producer Michael Hengst.

'Far Cry Instincts' (Xbox) Developer Q&A

by Rainier on June 29, 2005 @ 9:30 a.m. PDT | Filed under Interviews

Far Cry Instincts is a technically advanced gaming experience built from the ground up using the kind of cutting-edge technology that Far Cry fans will recognize from the PC title. Yesterday Ubisoft announced Far Cry Instincts will ship exclusively for Xbox in September 2005, and today we catch up with scriptwriter and game designer for camera and scripted events Patrick Redding talking about the "Predator" aspect of the game.

'Auto Assault' Developer Q&A

by Rainier on June 15, 2005 @ 1:36 a.m. PDT | Filed under Interviews

Auto Assault combines vehicular combat with role-playing elements. Players explore a post-apocalyptic future in customizable cars, motorcycles, semis and even tanks. Players battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. Developer NetDevil answers a few questions ...

'Far Cry Instincts' (PS2/Xbox) - Developer Q&A

by Rainier on June 8, 2005 @ 2:58 a.m. PDT | Filed under Interviews

Far Cry Instincts takes the PC version's signature locations, Full-Action Response A.I. (F.A.R. concept), and unprecedented view-distance, and combines them with improved gameplay scenarios that will challenge players to utilize an even broader range of strategies and survival tactics to uncover the many secrets within the beautiful, but deadly islands. Today we have an interview with Ubisoft's Scriptwriter and Game Designer Patrick Redding giving us more insight in FCI's game dynamics.

'Payload' (N-Gage) Developer Q&A

by Paul Reith on June 7, 2005 @ 2:31 a.m. PDT | Filed under Interviews

Set in the distant future, players are members of courier teams hired to transport the precious crystalline mineral fuel source. As the players make their way to their goal, they will encounter gangs of marauders, and rival teams, attempting to steal their payload. Only successful runs will earn the cash and kudos required to progress through to the more challenging levels. We had a chat with Tantalus Interactive's CEO Tom Crago, and Producer John Szoke.

'The City of Metronome' - Developer Q&A

by John Curtis on May 23, 2005 @ 5:32 a.m. PDT | Filed under Interviews

Venture into the city of Metronome, a sprawling mass of haphazardly built houses and huge steam engines where the outlandish inhabitants are carrying out their chores day and night, a city where the life of every citizen is dictated by the Corporation, a single bureaucratic entity that owns all the land, the entire infrastructure and all the industries. Since we were so interested in this project, we decided to revisit their E3 booth and squeeze in a quick Q&A with Team Tarsier's Pelle Bergman.

'Far Cry Instincts' (PS2/Xbox) Developer Q&A

by Rainier on May 13, 2005 @ 2:25 a.m. PDT | Filed under Interviews

Far Cry Instincts will take things a step even further with its wide open environments and unique immersive gameplay elements. Far Cry Instincts takes the PC version's signature locations, Full-Action Response A.I. (F.A.R. concept), and unprecedented view-distance, and combines them with improved gameplay scenarios. Long in development it was prime time to have a chat with lead game designer Jean-Fran├žois Dugas.

'Star Wars Galaxies: Episode III Rage of the Wookiees' Developer Q&A

by Mark Crump on April 29, 2005 @ 3:10 a.m. PDT | Filed under Interviews

SWG: Episode III Rage of the Wookiees adds a whole slew of content taken directly from the highly anticipated Star Wars: Episode III Revenge of the Sith movie, including the adventure planet of Kashyyyk, home to the Wookiees. We sat down with LucasArts producer Julio Torres and had a little chat, new screens included ...

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A

by Rainier on April 21, 2005 @ 12:51 a.m. PDT | Filed under Interviews

Stargate SG-1: The Alliance will be an action-based game playable in the first- or third- person perspective. Depending on the mission, there will be other tasks that have elements of team tactics, puzzle-solving and stealth. First and foremost, you will never walk alone – your team will be there to look after you, but you will also have to look after them, so it differs from most "straight" shooters. We sat down with Perception's Radek Majder to ask more details about Stargate SG-1: The Alliance.

'TOCA Race Driver 3' (PS2/Xbox/PC) Developer Q&A

by Rainier on March 17, 2005 @ 1:01 a.m. PST | Filed under Interviews

Codemasters is quietly working on the TOCA Race Driver 2006, and while it has not yet been officially announced, today they lift the veil a little bit and give us the first glimpse of whats to come in the newest edition of the popular racing franchise. Codemasters sends out an interview with Codemasters studio head Gavin Raeburn (thanks Gamer.nl), and includes 4 brand spanking new screens...

Interview With High Moon Studios CEO John Rowe

by Rainier on March 7, 2005 @ 7:31 p.m. PST | Filed under Interviews

Earlier today we reported that Sammy Studios, Inc. has completed a management buyout from parent company Sammy Corporation of Tokyo, Japan. The private investment group led by John Rowe, president and chief operating officer of Sammy Studios, purchased all shares of the company as well as the rights to original video game properties being developed at the studio. With this turn of events, it was prime time to ask High Moon's CEO John Rowe a few quick questions ...

Interview with Mythic CEO Mark Jacobs

by Mark Crump on March 3, 2005 @ 1:18 a.m. PST | Filed under Interviews

This is a two-part interview with Mark Jacobs, CEO of Mythic Entertainment. The original interview was conducted at Mythic's offices last year just before the launch of Catacombs, EverQuest 2, and World of WarCraft. Since some things have changed since then, Mr. Jacobs was kind enough to answer some follow-up questions via e-mail.

'Rebel Without a Pulse' (Xbox/PC) - Developer Interview

by Judy on Feb. 3, 2005 @ 3:22 a.m. PST | Filed under Interviews

Based on an updated version of the same engine technology used in Bungie's first person shooter Halo, Rebel Without a Pulse puts players in control of a wisecracking zombie named Stubbs, "who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies." The game is rife with tongue-in-cheek humor, a strong storyline and innovative combat techniques. Aspyr sent out a pre-canned Q&A with Wideload Games' Alex Seropian.

'Stronghold 2' - Developer Q&A

by Judy on Jan. 27, 2005 @ 9:42 a.m. PST | Filed under Interviews

Stronghold 2 will bring the the castle-sim and siege-warfare RTS series to life in glorious 3D. Stronghold 2 will also offer players a "castle-life" campaign, enhanced multiplayer capability and a new, innovative and exciting single player campaign that will be revealed in the months ahead. Take Two sent over a pre-canned interview with Firefly Studios Lead Designer Simon Bradbury.

'Rainbow Six Lockdown' (PS2/Xbox/PC) - Developer Q&A #2

by Judy on Jan. 24, 2005 @ 10:54 a.m. PST | Filed under Interviews

In this new episode you lead Team Rainbow as they are called into action and unfamiliar territory to battle a bioterrorist threat. Stakes escalate as they are personally targeted by an evil terrorist organization. Used to protecting the lives of others, Team Rainbow must now embark on a mission to fight and save some of their own. Ubisoft sends along yet another pre-canned Q&A with designer and writer Rafael Chandler, talking about story development, dialogue, briefings, and cinematic concepts.

'Rainbow Six Lockdown' (PS2/Xbox/PC) - Developer Q&A

by Judy on Jan. 21, 2005 @ 6:03 p.m. PST | Filed under Interviews

In this new episode, you lead Team Rainbow, the world's most elite counter-terrorist unit, as they are called into action and unfamiliar territory to battle a bioterrorist threat. Stakes escalate as they are personally targeted by an evil terrorist organization. Used to protecting the lives of others, Team Rainbow must now embark on a mission to fight and save some of their own. Uisoft sends along a pre-canned Q&A with lead designer John Slaydon, talking about the weapons in Rainbow Six Lockdown.

'Cold Fear' (PS2/Xbox/PC) - Developer Q&A

by Judy on Dec. 20, 2004 @ 3:25 a.m. PST | Filed under Interviews

Cold Fear is the first action-horror title to be published under the Ubisoft brand and combines the popular elements of both action and horror releases, delivering an action-packed, tension-filled gaming experience. A new avenue for Ubisoft so time to catch up with DarkWorks' Guillaume Gouraud and Antoine Villette.

'Stargate SG-1: The Alliance' - Developer Q&A

by Judy on Dec. 16, 2004 @ 12:10 p.m. PST | Filed under Interviews

JoWooD's Stargate SG-1: The Alliance is the spectacular interactive game expereince that puts players in the action packed universe of the Stargate SG-1 TV series. Jowood sent us a pre-canned Q&A, but nontheless a very interesting read with plenty of new info.

'Far Cry Instincts' (PS2/Xbox) - Developer Q&A

by Judy on Dec. 8, 2004 @ 10:00 a.m. PST | Filed under Interviews

In addition to the PC version's signature locations, non-scripted A.I., and unprecedented view-distance, Far Cry Instincts will feature brand new gameplay scenarios that will challenge players to use an even broader range of strategies and survival tactics in order to uncover the many secrets within the beautiful-but-deadly islands. Far Cry Instincts producer Roxane Gosselin is on hand to answer some questions about the "traps" concept being used.

'Vivisector: Beast Inside' - Developer Q&A

by Judy on Nov. 19, 2004 @ 5:18 a.m. PST | Filed under Interviews

Vivisector: Beast Inside developed by Action Forms (creators of Chasm and Carnivores series) is a unique mixture of 3D Action/Horror. The game blends a thrilling interactive story with intense, high-adrenaline action and immerses players in a rich and fascinating storyline. Action Forms' PR manager Serge Roar is at hand to answer some questions...