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Adam Pavlacka's Articles


'Watchmen: The End is Nigh' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Feb. 24, 2009 @ 9:00 a.m. PST | Filed under Interviews

Based on DC Comics '80s graphic novel, Watchmen, developed by Deadline Games (known for Total Overdose) and written by comic editor Len Wein, is a brawler set in an alternate 1985 America that will initially feature anti-hero Rorschach and Nite Owl.

PS3/X360/PC Preview - 'Tom Clancy's H.A.W.X.'

by Adam Pavlacka on Feb. 24, 2009 @ 9:00 a.m. PST | Filed under Previews

Set in 2012, Tom Clancy's H.A.W.X. (high-altitude warfare) is the first air combat game in the Tom Clancy’s universe, featuring cutting-edge technology, devastating firepower, and intense dogfights. Soon, flying at Mach 3 becomes a right, not a privilege.

'Halo Wars' (X360) Developer Interview Part 2

by Adam Pavlacka on Feb. 23, 2009 @ 9:00 a.m. PST | Filed under Interviews

Halo Wars is a strategy game based on the Halo universe where players will command armies of familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind. Following yesterday's part 1, we continue our conversation with Graeme Devine and Dave Pottinger.

'Halo Wars' (X360) Developer Interview Part 1

by Adam Pavlacka on Feb. 22, 2009 @ 6:45 a.m. PST | Filed under Interviews

Halo Wars is a strategy game based on the Halo universe where players will command armies of familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind.

Wii Review - 'Deadly Creatures'

by Adam Pavlacka on Feb. 18, 2009 @ 2:08 a.m. PST | Filed under Reviews

Deadly Creatures is a Wii exclusive 3rd person action thriller title developed internally by its Rainbow Studios. Deadly Creatures throws players into a venomous world of desert terror, where the greatest victory is survival.

Wii Preview - 'MadWorld'

by Adam Pavlacka on Feb. 12, 2009 @ 9:00 a.m. PST | Filed under Previews

MadWorld is a third-person action game that has a unique black & white style depicting a sharp backdrop that straddles graphic novels and 3-D worlds, mixing irreverent humor and over-the-top violence.

'Wanted: Weapons of Fate' (PS3/X360/PC) Developer Interview #2

by Adam Pavlacka on Feb. 11, 2009 @ 9:00 a.m. PST | Filed under Interviews

Armed with iconic moves from rigorous assassin training, including "Curving Bullets" and "Bullet Explosion," as well an arsenal of powerful, high-tech weapons, players will explore Wesley’s quest to becoming an unmatched uberassassin in fast-paced, action-packed combat against the world’s most notorious killers.

'Puzzle Quest: Galactrix' (ALL) Developer Interview

by Adam Pavlacka on Feb. 10, 2009 @ 9:00 a.m. PST | Filed under Interviews

D3Publisher of America's Puzzle Quest: Galactrix, developed by Infinite Interactive, incorporates a powerful blend of casual and hardcore gameplay elements, similar to Puzzle Quest: Challenge of the Warlords, into an all-new futuristic, science-fiction setting.

Wii Review - 'The House of the Dead: Overkill'

by Adam Pavlacka on Feb. 10, 2009 @ 5:24 a.m. PST | Filed under Reviews

SEGA's The House of the Dead: Overkill, developed by London-based studio Headstrong Games, is an all-new pulp-horror reinvention of the classic SEGA light-gun shooter franchise, taking you right back to the beginning of this classic horror series.

'Warhammer 40,000: Dawn of War II' - Developer Interview #3

by Adam Pavlacka on Feb. 9, 2009 @ 9:00 a.m. PST | Filed under Interviews

Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-op campaign.