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Rainier's Articles


Codemasters Doubles In-House Development for 2008 Lineup

by Rainier on Dec. 12, 2007 @ 6:15 a.m. PST | Filed under News

More than half of Codemasters' 2008 U.S. line-up will be created by in-house teams or development studios based in the U.S., including Spark Unlimited, inXile Entertainment and Liquid Entertainment. The line-up features games that span hard-core, casual and online content across next-gen platforms, PCs and handhelds.

'Showtime Championship Boxing' (Wii) - 12 New Screens

by Rainier on Dec. 12, 2007 @ 6:09 a.m. PST | Filed under News

Showtime Boxing utilizes the Wii's innovative control schemes to put you in absolute of your boxer's attack and defense. Throw punches, dummy, dodge, block and duck all using the Wii Remote for the ultimate console boxing experience.

'Enemy Territory: Quake Wars' - v1.4 Patch in the Works

by Rainier on Dec. 12, 2007 @ 5:23 a.m. PST | Filed under News

ET: QW pits the armies of Earth against the invading alien Strogg in this team-based online strategic shooter. Splash Damage and id Software are working on a new v1.4 patch (v1.3 was skipped due to a small update for the Korean edition of the game) improving the UI, tweaking gameplay, fixing network issues and various bugs.

'Deadline' (Wii) Revealed - Screens

by Rainier on Dec. 12, 2007 @ 5:00 a.m. PST | Filed under News

Originally announced for PS2 back in 2003, Deadline is an action/adventure title providing the player with a unique film-like gaming experience. As the head of a small team of highly trained agents and armed with powerful means, you are thrown into an adventure full of twist and turns, in which no one really is who they seem to be.

'Saga' - Final Beta Client Available NOW

by Rainier on Dec. 12, 2007 @ 4:35 a.m. PST | Filed under News

Saga is a new MMORTS game, bringing persistency to RTS gaming. You build cities and armies to defend and manage a persistent online kingdom in a persistent fantasy world. Silverlode Interactive has launched their final Beta, adding an new & improved UI, chat system, updated graphics, and a new storyline-based quest system.

'Frontlines: Fuel of War' (PS3/X360/PC) Demo on Xbox Live

by Rainier on Dec. 12, 2007 @ 4:18 a.m. PST | Filed under News

As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition or the Red Star Alliance. THQ has released a 1.7GB demo on Xbox Live Marketplace.

'Team Fortress 2' (PS3/X360/PC) to Get Patched With New Maps

by Rainier on Dec. 12, 2007 @ 4:14 a.m. PST | Filed under News

Team Fortress 2 is a class-based, multiplayer team warfare game, delivering new game types, a signature art style powered by Valve’s next-gen animation technology, persistent player statistics, etc... Valve's Kerry Davis has revealed a new patch for TF2 has been submitted to Microsoft for validation (usually takes 1-2 weeks) fixing exploits, bugs, bandwidth usage, stats reporting, as well as adding new maps, which is also expected on PC.

'We Love Golf' (Wii) - 6 New Screens

by Rainier on Dec. 12, 2007 @ 3:44 a.m. PST | Filed under News

Capcom has signed a development agreement with Camelot Software, known for titles such as Everybody's Golf and Mario Golf, to work on an all-new golf game We Love Golf!, turning the Wiimote into a virtual set of golf clubs, creating the most immersive golfing experience available off the greens.

'Destroy All Humans! Path of the Furon' (PS3/X360) Uses Kynapse AI Middleware

by Rainier on Dec. 12, 2007 @ 3:40 a.m. PST | Filed under News

Destroy All Humans! Path of the Furon redefines the brand's irreverent Sci-Fi action gaming experience with new weapons and mental abilities, high-fidelity destruction and expanded open-world gameplay. Kynogon announced that Kynapse A.I. engine will be utilized in the development of Destroy All Humans 3!

Six Million Nintendo DS Units Sold in 2007

by Rainier on Dec. 12, 2007 @ 3:35 a.m. PST | Filed under News

Nintendo DS has increased its sales in the United States every year since it launched in November 2004, and at a rate of about one sold every five seconds of 2007 sold more than 6 million Nintendo DS units in the United States in 2007.