by Rainier on Aug. 15, 2007 @ 6:24 a.m. PDT | Filed under
News
After we previously had one of the
PGR4 developers speaking out about their game being limited by the HD DVD (even though it was retracted shortly thereafter) Epic's VP Mark Rein made a similar statement. At the Edinburgh Interactive Festival
Rein stated, "We'll compress some things. But you know, we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom."
by Rainier on July 31, 2007 @ 5:55 a.m. PDT | Filed under
News
Virtual Heroes Inc. announced that it has signed a license agreement to use Epic's Unreal Engine 3 in the development of serious games and/or advanced learning technologies, giving Virtual Heroes access to a complete development framework including a vast array of core technologies, content creation tools, and support infrastructure.
by Rainier on July 25, 2007 @ 6:18 a.m. PDT | Filed under
News
In UT3 you assume the role of a futuristic warrior engaged in contests of intense shooting battles against skilled opponents, controlled either by human contestants online or by A.I. These contests are fought with the most powerful sci-fi weapons and vehicles.
by Rainier on July 22, 2007 @ 12:13 a.m. PDT | Filed under
News
Swedish developer Star Vault announced that it has licensed Epic Games' Unreal Engine 3 technology in connection with the development of its next-gen MMORPG
by Rainier on July 19, 2007 @ 4:20 p.m. PDT | Filed under
News
Epic's VP Mark Rein revealed they have been served with a lawsuit by
Too Human developer Silicon Knights, but he refused to comment further on the matter, as advised by the legal department. Silicon Knights' president Denis Dyack, however, claims Epic's breach of contract forced them to proceed this way because "Epic simply refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides to its licensees," resulting in serious financial loss to SK and other developers. A
full 52-page transcript of the lawsuit can be read over at Gamasutra...
by Rainier on July 11, 2007 @ 1:57 p.m. PDT | Filed under
News
During its E3 press conference, Sony announced exclusive third-party PS3 games and key partnerships with NCsoft Corporation, Ubisoft, Midway and Konami.
by Rainier on July 5, 2007 @ 7:01 p.m. PDT | Filed under
News
The latest issue of OXM has an in-depth article looking at Midway/Epic's upcoming FPS Unreal Tournament 3.
BeyondUnreal analyzed that preview coverage revealing that Epic has abandoned its initial idea to make gigantic maps utilizing UE3's streaming technology for up to 64 players, and instead went back to improving the original formula. The article also indicates that the retail game will feature 3 to 4 dozen multiplayer maps, with the single player portion exceeding that tally. The X360 edition will support 4-player co-op and 2-player split-screen in the singleplayer
by Rainier on June 25, 2007 @ 2:43 a.m. PDT | Filed under
News
Chemistry was today announced as the new name for Kuju Sheffield, continuing Kuju's stated strategy of making its studios more autonomous to support greater creativity, and to enable faster growth across the group. Chemistry specializes in creating games based on Epic's Unreal Engine.
by Rainier on May 16, 2007 @ 10:34 a.m. PDT | Filed under
News
SEGA announced a licensing agreement with Epic Games to adopt the Unreal Engine 3 for use in several upcoming projects being developed in North America.
by Rainier on May 13, 2007 @ 2:54 p.m. PDT | Filed under
News
Unreal Tournament 3 will have dozens of new, unique levels covering diverse environments, along with an even bigger selection of playable characters. The game will feature 7 game modes in total including one all-new game mode, several new vehicles and an armory full of weapons. According to
NVIDIA, UT 3 will fully support DirectX10.
by Rainier on May 7, 2007 @ 12:58 p.m. PDT | Filed under
News
Unreal Tournament 3 will have dozens of new, unique levels covering diverse environments, along with an even bigger selection of playable characters. The game will feature 7 game modes in total including one all-new game mode, several new vehicles and an armory full of weapons. Sign up for the newsletter on the freshly launched
official website.
by Rainier on April 4, 2007 @ 4:06 a.m. PDT | Filed under
News
Unreal Tournament 3 will have dozens of new, unique levels covering diverse environments, along with an even bigger selection of playable characters. The game will feature seven game modes in total including one all-new game mode, several new vehicles and an armory full of weapons.
by Rainier on Feb. 27, 2007 @ 5:06 a.m. PST | Filed under
News
Capcom announced that it has entered into an agreement to license the Unreal Engine 3 from Epic Games, Inc., for an unannounced project being developed in North America.
by Rainier on Feb. 25, 2007 @ 7:54 p.m. PST | Filed under
News
Activision announced that it has entered into an agreement to license the Unreal Engine 3 from Epic Games for an upcoming as-yet-unannounced action game.
by Rainier on Feb. 21, 2007 @ 8:00 p.m. PST | Filed under
News
Independent developer Streamline Studios, currently working on the Unreal engine powered HoopWorld, announced that it will be creating 3D content service solutions for Epic Games' upcoming Unreal Tournament 3.
by Rainier on Feb. 20, 2007 @ 9:23 a.m. PST | Filed under
News
Epic Games reveals that it will be demonstrating the latest Unreal Engine 3 features at GDC 2007 in closed door presentations, as well as having its usual multiple speaker sessions, dedicated space in the Career Pavilion (CP 1502), special press sessions for the industry’s media and a pre-GDC seminar for Unreal Engine 3 licensees.
by Rainier on Jan. 26, 2007 @ 9:54 a.m. PST | Filed under
News
Unreal Tournament 3 is being developed by North Carolina-based Epic Games. The game promises to blow fans away with the gameplay, modifiability and visuals that Epic's Unreal Engine 3 technology will deliver.
by Rainier on Jan. 25, 2007 @ 1:09 p.m. PST | Filed under
News
Unreal Tournament 3 is being developed by North Carolina-based Epic Games. The game promises to blow fans away with the gameplay, modifiability and visuals that Epic's Unreal Engine 3 technology will deliver. At a Las Vegas press event Midway revealed the name change (indicating a non-2007 release?), and that Epic's FPS is finally coming to Xbox 360.
by Rainier on Jan. 25, 2007 @ 2:51 a.m. PST | Filed under
News
Square Enix announced a licensing agreement with Epic Games that enables Square Enix to introduce Epic's Unreal Engine 3 into its next-generation development process.
by Rainier on Nov. 3, 2006 @ 9:16 a.m. PST | Filed under
News
Digimask announced that its face mapping technology has been fully integrated into Unreal Engine 3 and is now available for licensing directly from Digimask Ltd.
by Rainier on Nov. 2, 2006 @ 9:53 a.m. PST | Filed under
News
Kynogon announced that it has joined Epic Games’ Integrated Partners Program (IPP) for Unreal Engine 3, as its Kynapse A.I. middleware solution is now fully integrated with the Unreal Engine 3 and is available for licensing.
by Rainier on Oct. 5, 2006 @ 1:20 p.m. PDT | Filed under
News
Interactive Data Visualization announced that they’ve joined Epic Games’ Integrated Partners Program for Unreal Engine 3. SpeedTree has been fully integrated into Unreal Engine 3 and is now available for licensing directly from IDV.
by Rainier on Oct. 2, 2006 @ 6:57 p.m. PDT | Filed under
News
Fonix Speech joined Epic Games’ Integrated Partners Program (IPP) for Unreal Engine 3, fully integrating Fonix VoiceIn Game Edition into Unreal Engine 3, now available for licensing directly from Fonix Speech.
by Rainier on Sept. 27, 2006 @ 2:45 p.m. PDT | Filed under
News
Quazal announced today that it has joined Epic Games’ Integrated Partners Program for Unreal Engine 3. Rendez-Vous and Spark! have been fully integrated into Unreal Engine 3 and is now available for licensing directly from Quazal.
by Rainier on Sept. 25, 2006 @ 5:25 a.m. PDT | Filed under
News
According to
German Gamestar magazine, Epic's Jay Wilbur revealed at the Tokyo Game Show that UT 2007 has been further delayed, until Q2/Q3 2007. While Epic never announced an official release date, Sony initially mentioned it was to be a launch title, and while many retailers had it listed for end of the year, a few months ago
The Inquirer reported it was postponed until 2007. Specific reasons for the delay were of course not provided, but it is safe to assume the extra development time will be used to polish the game.