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Kingdom Hearts II is here after a long, long wait, featuring over 100 hours of giant boss fights, mini-games, and mook-bashing action. Picking up one year after the events of the Chain of Memories GBA title, Sora once again ventures out with sidekicks Goofy and Donald to try and track down his missing friend Riku. Battle across nearly two dozen special worlds that representing Disney properties from Winnie the Pooh to Tron.
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006
Release Date: TBA
Alicia Ashby: o/` It's Tron! It's Tron! It's Trooooooon! o/`
Kingdom Hearts is the poster child for games that are much better than they have any right to be, and the sequel looks like it'll be everything the first game was and then some. The interface is streamlined, special cooperative moves with all of the guest characters have been implemented, and new context-sensitive moves let Sora perform amazing stunts during boss fights and special battles. Best of all is the new roster of series and guest characters: Jack Sparrow, Auron from
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Release Date: TBA
One of the titles I anticipated most before this year's E3 was Kingdom Hearts II, which picks up the story a year after Kingdom Hearts: Chain of Memories. The Heartless are back once again, but so are Sora, Donald, and Goofy. Some of the supporting characters from the original game have returned, as well as a few new friends.
For me, Kingdom Hearts was always about two things: the gameplay, and the joy of seeing the Square-Enix characters working with the Disney characters. As far as gameplay goes, a lot of