Ready At Dawn Engine is the only comprehensive and fully integrated console game development platform designed for the creation of cutting-edge AAA interactive entertainment, created by Ready At Dawn Studios, known for games such as God of War: Chains of Olympus, Daxter and Okami Wii.
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Ready At Dawn, known for PSP titles Daxter and God of War, has chosen Allegorithmic's advanced procedural texturing tools ProFX to create its very first title for new-generation platforms. Ready At Dawn selected ProFX for its ability to quickly produce extremely small texture files while keeping the highest visual quality intact.
Ready At Dawn Studios today announced that Dan Arey, former Creative Director of Naughty Dog, has joined the company to work on a new original intellectual property already in development.
Ex-Senior members of critically acclaimed developers Naughty Dog and Blizzard Entertainment announced today the formation of their new console game development company, Ready At Dawn Studios. Ready At Dawn Studios has been founded by Didier Malenfant, former senior programmer at Naughty Dog, Andrea Pessino and Ru Weerasuriya, respectively former senior software engineer and senior artist at Blizzard Entertainment. Together, the management team for Ready At Dawn Studios represents over 35 years of game development experience.
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