With the development of Mass Effect: Andromeda wrapping up (scheduled for release on March 21, 2017) Bioware has already set it sights on the next project.
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Nexon America has entered into a new partnership with Dallas Dickinson (formerly of Bioware Austin) and his new studio, QC Games, to publish their first project, an online action game.
BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk will be honored with the Lifetime Achievement Award at the 2013 Game Developers Choice Awards.
The Banner Saga is a role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings.
Spike TV announced that Mark Burnett (known for such shows as Survivor, The Voice, and The Apprentice) will be executive producer of the 2011 VGAs telecast, while also revealing the show will debut a new Bioware title, the next Alan Wake game, as well as new information about Metal Gear Solid: Rising.
BioWare Mythic has announced that their yearly heart-pounding Halloween Live Events and festivities, will be kicking off today on Warhammer Online: Age of Reckoning, Dark Age of Camelot and Ultima Online featuring a stirring series of ghoulish quests, fiendish encounters and dastardly deeds!
You are one of the few who escaped the destruction of your home. Now, forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now.
Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.
Umbra Software announced that BioWare has licensed its visibility optimization/occlusion culling technology for the sci-fi space epic Mass Effect franchise, its immiment role-playing game Dragon Age: Origins and other future titles.
EA is restructuring its RPG and MMO games development into a new group that includes both Mythic and BioWare. This newly formed team will be led by BioWare's Ray Muzyka, with BioWare's Greg Zeschuk becoming Group Creative Officer and Rob Denton stepping into the General Manager position as Mark Jacobs resigns.
The guys over at Bioware sure like to keep busy, it seems. Not only are they working on Action/RPGs Dragon Age and Mass Effect 2 as well as its MMO Star Wars: The Old Republic, but according to former employee Christopher Tudor Smith's resume, who was a principle lead designer over at Bioware until April 2009, there is also a fourth, unannounced AAA project in the works. Since this is an all-new IP, don't expect any formal announcements anytime soon.
Splash Damage has been on a recruiting spree and managed to snag several experienced industry figures who worked on projects like Heavenly Sword, World in Conflict, Harry Potter, Mass Effect, and Timesplitters 2.
BioWare is inviting fans to start practicing their evil laughter and sharpen their lurking in a suspicious manner skills. One lucky fan will get the chance to become a minion for the Penny Arcade Expo (PAX) in Seattle in August and wield infinite dark power.
While EA nor Bioware mentioned anything about the long rumored Knights of the Old Republic MMORPG during the press briefing earlier this week, EA CEO John Riccitiello let the cat out of the bag in an interview with Conde Nast Portfolio magazine, "And the one that people are dying for us to talk to them about in partnership with Lucas coming out of BioWare, which is, I think, quite possibly the most anticipated game, full stop, for the industry." No further details were revealed, but now at least we know ...
Mass Effect invites players to take the role of Commander Shepard as they set out on an adventure to save the galaxy from imminent destruction. Earlier this week Bioware producer Derek French caused quite a stir when he revealed the Mass Effect (as well as Spore) copy protection activated a validation check every 10 days. EA/Bioware have changed their position, and now both games will only initiate a check when downloading a patch or extra content.
BioWare plans to expand its development teams for future video game projects and will be looking for new people at the 2008 GDC. With studios in Edmonton, Canada, and Austin, Texas, this leading developer of electronic entertainment software is actively recruiting for a variety of positions across numerous disciplines.
EA announced that it has completed its acquisition of VG Holding Corp. and has officially welcomed BioWare Corp. and Pandemic Studios to the EA Games Label, vaulting EA into a competitive position in the RPG, action and adventure genres.
Mogware announced that BioWare has licensed MOG, Mogware's recently launched automation toolset, to be used in the development of an unannounced title using Epic's Unreal Engine 3.
Antitrust regulators have cleared Electronic Arts' $775 million purchase of VG Holding Corp, which owns two software studios from private equity fund Elevation Partners, BioWare Corp. and Pandemic Studios.
LucasArts and BioWare announced that they have entered into an agreement to create an interactive entertainment product. The product, details of which will be unveiled at a later date, will push the boundaries of the gaming market by utilizing the strengths of both companies to deliver an innovative, high-quality experience.
Electronic Arts announced an agreement with Elevation Partners to acquire VG Holding Corp., the owner of both BioWare Corp. and Pandemic Studios, giving EA a strong competitive position in the action, adventure and role-playing game genres.
Perpetual announced that BioWare's Austin studio has licensed Perpetual's online technology platform for an upcoming MMO title, giving BioWare access to utilizing Perpetual's technology for online game operations, deployment, infrastructure development and community support.
SEGA and Canada-based developer BioWare Corp. announced a partnership to create a new NDS video game based on the classic SEGA flagship icon Sonic The Hedgehog. The exact name of the game is undetermined, and it will ship in 2008.
In an announcement about complex event processing, a new technology where a software system watches events streaming through the enterprise's software infrastructure, Bioware revealed its yet unannounced MMO is scheduled for 2009.
StreamBase Systems announced that BioWare has adopted the StreamBase Stream Processing Engine to enable and accelerate the development of its next-generation Massive Multiplayer Online (MMO) gaming platform.
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