by Rainier on Dec. 21, 2010 @ 10:43 a.m. PST | Filed under
Driven by North American, European and Asia Pacific markets, online gaming continues its steady growth and the latest study from ABI Research forecasts revenues of slightly more than $20 billion in 2012.
by Rainier on Oct. 8, 2010 @ 8:24 a.m. PDT | Filed under
Activision Blizzard and Web Wise Kids are forming a partnership to empower youth and families to make wise choices in their digital lives.
by Rainier on June 15, 2010 @ 12:19 p.m. PDT | Filed under
Virgin Gaming is an online destination for competitive console gamers which enables gamers of all skill levels from around the world to meet, challenge and play each other in head to head matches and tournaments for cash, points and prizes.
by Rainier on Dec. 25, 2009 @ 2:00 a.m. PST | Filed under
China's state news channel has blamed hugely popular online games for problems including drug addiction, teen pregnancy and even murder this month as regulators crack down on allegedly harmful content in games.
by Rainier on Nov. 2, 2009 @ 10:48 a.m. PST | Filed under
Ndoors Interactive announced that pre-paid cards for its free-to-play titles are now available at GameStop. Available in $10 and $25 denominations, the pre-paid cards provide an additional payment option for players who wish to shop in the item malls in Atlantica Online, Luminary: Rise of the GoonZu and WonderKing.
by Rainier on April 9, 2009 @ 9:26 a.m. PDT | Filed under
A new report
predicts that while console shipments decline during the global recession, growth in online gaming subscriptions is expected to be strong due to a sizable console installed base and growing consumer awareness of online gaming.
by Rainier on March 24, 2009 @ 5:22 a.m. PDT | Filed under
An "Online Video Advertising Effectiveness" study by NeoEdge Networks announced preliminary results from a three month study, revealing that online gaming provides substantially better performance and consumer perception than traditional TV advertising.
by Rainier on Dec. 6, 2007 @ 4:23 a.m. PST | Filed under
Nival Online, IT Territory, Time Zero and Nikita Online announced that they creating the largest player in the online entertainment market in Russia, Astrum Online Entertainment, allowing them to formalize a united strategy in regards to their activities and also utilize their combined experience and infrastructure.
by Rainier on June 22, 2007 @ 6:01 a.m. PDT | Filed under
In an ongoing study since May 2005, Harvard Medical School faculty from the Division on Addictions has been examining online gaming by studying the actual online behaviour of 40,000 active players for a period of eight months, and concluded that only a 0.4% have financial problems, or gambling addictions.
by Rainier on April 27, 2007 @ 3:22 a.m. PDT | Filed under
A new study by Research and Markets
analyzes the emergence of Taiwan's online gaming market. It estimates the online games market in Taiwan, inclusive of MMORPG and casual games, will exceed $300 million in 2007. While MMORPGs continue to represent the largest segment in the market, casual games are growing at a faster pace.
by Rainier on Sept. 11, 2006 @ 3:40 a.m. PDT | Filed under
CCP Games announced today the largest supercomputer cluster in the history of the gaming industry for its MMO EVE Online. The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the clusters internet backbone.
by Rainier on June 15, 2006 @ 10:46 a.m. PDT | Filed under
Activision announced today that it has joined with Best Buy to recruit players for the Call of Duty 2 Xbox 360 online gaming tournament. Sign up now through June 16, 2006
, and get a chance to win a 2006 Jeep Wrangler, Best Buy Gift Cards and more.
by Rainier on May 9, 2006 @ 4:16 p.m. PDT | Filed under
Microsoft announced a new cross-platform gaming service that integrates games played on cell phones, Xbox 360 consoles and the upcoming Windows Vista operating system.
by Rainier on March 9, 2006 @ 9:59 p.m. PST | Filed under
A study by research firm DFC Intelligence shows that online game subscription revenue grew 43 percent to $2 billion in 2005, and while the total industry grosses an estimated $29 billion, online gaming is expected to reach $6.8 billion in sales by 2011. Blizzard's World of Warcraft accounts for 50% of the online income, 20% for casual games, and the rest divided over sports, strategy and action. Most of the sales are coming from PC based titles, but within 5 years consoles will gain ground and reach about 30%.
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under
E3 - Pre - E3 2003
Microsoft Corp. is introducing a series of enhancements for its Xbox videogame system, including music software and online-gaming options that underscore the software giant's plans to use videogames to move more broadly into digital entertainment, Tuesday's Wall Street Journal reported.
Presenting to members of the videogame industry assembled for a convention here this week, Microsoft described software that can let consumers record, mix and organize digital music on the Xbox. The company also announced enhancements to its online-gaming service, called Xbox live, that lets players set up online games and check scores from their personal computers and cell phones as well
by Rainier on Sept. 9, 2005 @ 4:46 p.m. PDT | Filed under
The Beijing Morning Post is reporting that an online gamer in China's northeast was killed by his girlfriend for spending too much time playing online games, Beijing Morning Post reports. According to the report, the couple moved to Beijing to earn money for their wedding, but the boyfriend began playing online games after he was unable to find a job. The girlfriend killed her boyfriend during a fight on August 6.
by Rainier on Aug. 11, 2005 @ 1:14 p.m. PDT | Filed under
Codemasters will launch an independently branded online gaming portal, Funsta.com in September to expand its presence in the online gaming market with a vast catalogue of games available for play through several distribution methods, including browser, download-purchase, subscription, micro transaction or via a dedicated gaming client, the Funsta Arcade.
by Rainier on March 4, 2004 @ 5:45 p.m. PST | Filed under
The newest hit during prime time television hours is not showing on any of the major networks. Sony Computer Entertainment America Inc. said today the audience for online gaming with the PlayStation2 grew to 2.6 million this month and the majority of gamers were online during traditional prime time television hours.
by Rainier on July 1, 2003 @ 2:50 p.m. PDT | Filed under
Summitsoft Corporation announced today the release of Avaria’s Endless Ages to retail stores in North America. This unique mixture of genres is the first massively multiplayer online game to boast no invisible load walls and virtually zero lag, common among other massively multiplayer games. Endless Ages is also the first game of this type to add player vs. player arenas, popular among first-person shooter fanatics.
by Thomas on May 6, 2003 @ 12:30 a.m. PDT | Filed under
Microsoft is planning some major changes to its Xbox online gaming experience, even before its launched, industry sources said on Monday. The tech giant is readying a new version which facilitates advanced community features, allowing players to voice chat with their friends online as well as use the Xbox as a media centre. Detailed improvements are expected to be unveiled at the upcoming Electronic Entertainment Expo in Los Angeles.
by Thomas on Feb. 18, 2003 @ 10:43 a.m. PST | Filed under
Thousands of gamers flooded the world of ancient Egypt on February 15, as eGenesis
unveiled A Tale In The Desert, marking the birth of the intelligent MMORPG. A Tale In The Desert
diverts from the shallow, violent gameplay that is typical of the genre, focusing instead on non-violent conflict that encourages creative thinking and ingenuity. The game is available now as a free, downloadable demo featuring 24 hours of game-time, or 30 days of service, whichever comes first. Following the trial period, the game is $13.95 per month.
by Thomas on July 9, 2002 @ 3:54 p.m. PDT | Filed under
Emerging video game platforms are poised for rapid growth, as a confluence of factors enables advanced multiplayer experiences on consoles and PCs, improved games on mobile phones and other handheld devices, and simple, yet engaging interactive TV games. According to a new study commissioned by the European Leisure Software Publishers Association (ELSPA) and carried out by Screen Digest, spending on these emerging services by European consumers will grow from Euros 127m in 2001 to Euros 6.5bn in 2006, a growth of over 5000 per cent.
by Thomas on May 13, 2002 @ 11:17 p.m. PDT | Filed under
Nintendo of America Inc. unveiled plans for its online gaming initiative for NINTENDO GAMECUBE, slated to begin this fall. The first announced product is Sega's Phantasy Star Online Episode I & II launching this fall in North America. Sega's game will be playable at the upcoming Electronic Entertainment Expo (E3) starting May 22 in Los Angeles.
by Rainier on April 22, 2002 @ 11:04 a.m. PDT | Filed under
GAME RESEARCH has published a new report on online gaming habits covering US, Canada, UK, and the Nordic Countries. The picture emerging is not pretty. According to the report, the gamers are highly troubled by cheating and lag no matter what they play. Furthermore, they are becoming more inclined to act on these problems by leaving the online game they play.
by Thomas on March 21, 2002 @ 3:15 p.m. PST | Filed under
NVIDIA Corporation today announced that it is working closely with Sony Online Entertainment, Inc. to optimize two upcoming online games developed by Sony Online Entertainment. Star Wars Galaxies, to be published by LucasArts, and PlanetSide will be among the first wave of games optimized for NVIDIA's GeForce4 Graphics Processing Unit (GPU), resulting in a gaming experience rich in crisp 3D graphics, unique visual effects and some of the most realistic, life-like images ever seen in an online game.