Newly-formed GarageGames announced that it has acquired the assets relating to the Torque software division of InstantAction, and will be relaunching the Torque business under the GarageGames banner.
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Unity Technologies announced the appointments of Brett Seyler (formerly InstantAction/Torque Engine) as VP of Strategy and Steffen Toksvig (formerly IO Interactive) as Development Director.
Protöthea is a 3D top-down vertical scrolling shooter game putting players in complete control of a last-generation spaceship via the Wiimote and Nunchuk, introducing new concepts to a classic game style while mixing genres.
GarageGames together with Torque for Wii co-developer Pronto announced a host of updates including the 2D drag and drop functionality of Torque Game Builder to their Nintendo Wii game development solution.
Featuring hot graphics, 32 player races, a whole host of online community features, vehicle upgrades and tournaments, Project Torque is an MMORG that embodies the essence of competition, alongside the fun of casual gaming. Racers are able to tune and modify their cars and then show off to everyone on the track.
GarageGames and Pronto Games announce the availability of Torque licensing for the Wii console. Torque for Wii is based on the Torque Game Engine, with built-in support for the unique Wii controller, making it a complete package for both disc-based and downloadable Wii games.
GarageGames announced the release of its next-gen XNA game engine technology Torque X, free for all XNA Creators Club subscribers. Torque X Builder is the drag-and-drop visual 2D editor and toolset which simplifies building games in Torque X.
Aeria Games & Entertainment Inc. announced their next free-to-play title Project Torque, the first Free-to-Play Competitive Online Arcade Racer or COAR.
Hothead Games and GarageGames announced they have entered into an agreement making GarageGames the preferred provider of game engine technology for Hothead's games, starting with Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness.
Independent developer GarageGames is currently at the Game Developers Conference demonstrating new versions of its latest Torque technology, such as its Shader Engine, Game Builder and level Constructor.
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
GarageGames announced the release of the new Torque Game Engine (TGE), version 1.4, featuring hundreds of technology enhancements, from improved work flow and tutorials, to localization support and editor updates.
GarageGames announced today at the Game Developers Conference a new engine and multiple programs that make it easier for people to build their games. The Torque Game Development Platform recently added the Torque 2D engine, which joins the proven Torque Game Engine and the next-generation Torque Shader Engine to make the complete game development platform.
In March 2004 JoWood announced it had secured a license from Warner Bros. Pictures and Village Roadshow Pictures to develop a game based on the Torque movie, but not much has been heard from the project since. Today developer Sproing revealed that the project is no longer a movie tie in and has been renamed to Jacked (thanks Blues). Need a new bike? In Jacked, asking for permission to ride a new bike is not on your agenda! Race from the east coast to the west coast and steal as many bikes as you can! A nice selection of weapons will help you to beat upstart biker gangs in your way...
GarageGames announced the third party expansions, code and content packs for the Torque Game Engine to be showcased at IndieGamesCon '04 including Timothy Aste's Content Pack, Synapse Lighting Pack, Torque RTS Starter Kit, Forest Pack, David Wyland's Looking Glass, Torque 2D, BraveTree's Girl Pack, Troy McFarland's Mocap libraries and the release of the Maya Exporter.
A couple years ago, the GarageGames position on shader support was that it was not needed. Now, however, a new generation of video cards supporting shaders and DirectX 9 have been on the market for several years and are becoming ubiqutious in new computers. Shaders are becoming a technology that cannot be ignored by game makers, but that cannot easily be addressed by old techniques.
JoWooD Productions Software AG has been granted the license to produce videogames based on the road-action Warner Bros. Pictures and Village Roadshow Pictures film Torque by Warner Bros. Interactive Entertainment, Inc. JoWooD will develop, publish and distribute the action racing videogame Torque: Savage Roads worldwide. The title is scheduled to release on several console platforms and PC in 2004.
GarageGames announced today the availability of an exporter tool that allows Blender, the Open Source 3D content creation suite, to be used with GarageGames' flagship Torque Game Engine technology. The Blender exporter runs on the Mac OS X, Linux and Windows platforms.
GarageGames announced today has launched the official Demo of the Torque Game Engine version 1.2 on Windows, OS X and Linux. The Torque Game Engine (TGE) is a commercial quality AAA game engine available to Independent game developers (those making less than $500,000 annual income) at a special license price of $100. TGE is the game engine that powers Tribes 2 developed by Dynamix. TGE features the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code.
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