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FREQUENCY™ 's Soundtrack additions stunning!

by Rainier on Oct. 26, 2001 @ 1:38 p.m. PDT

Sony Computer Entertainment America Inc. announced today that four additional major recording artists have agreed to provide music and video content for the much anticipated upcoming interactive musical game, Frequency™, exclusively on the PlayStation®2 computer entertainment system.
Adding to the remarkable line up of artists, the newly signed bands include Orbital, Powerman 5000, Meat Beat Manifesto and Funkstar De Luxe. Other top-named bands that have already signed on to participate in Frequency include major recording artists Paul Oakenfold, Roni Size, Lo Fidelity All Stars, Fear Factory, Crystal Method, BT, Juno Reactor, DJ Q-Bert and Dub Pistols. Setting the stage for the next generation in gaming, Frequency lets gamers take part in the music revolution by mixing and re-mixing songs from top bands in a unique new addictive gaming experience.

Among the four newly signed acts, two have developed exclusive tracks for Frequency. The exclusive tracks include Funkstar De Luxe, a Danish pioneer of house music, and Meat Beat Manifesto, electric dance beat extraordinaire, showcasing the range of the musical genres that make up the addictive gaming experience in Frequency. Along with the ambient techno group Orbital, and underground metal band Powerman 5000, Meat Beat Manifesto and Funkstar De Luxe highlight the strong support for Frequency among all genres in the music industry.

"I was excited for the chance to be able to create an exclusive song for Frequency," said Martin Ottesen, also known as Funkstar De Luxe. "Offering the huge PlayStation 2 fan base a chance to re-create and re-mix my music is a fantastic opportunity for more and more people, immersed in a truly unique gaming experience, to get to the core of and be a part of what Funkstar De Luxe is all about: having fun!"

Developed by Harmonix, Frequency is an addictive game that will keep gamers and music lovers in tune with the most immersive musical gameplay experience ever. Combining hits from multiple genres such as Electronica, House, Rap, Trance, Drum and Bass and Alternative Rock, Frequency offers a breadth of music to appeal to all audiences.

"As we add more and more amazing artists to Frequency, we are continuing to blur the lines between gaming and mass entertainment," said Ami Blaire, director, product marketing, Sony Computer Entertainment America Inc. "With the addition of bands like Powerman 5000, Funkstar De Luxe, Orbital and Meat Beat Manifesto, Frequency continues to reach every genre of music and give gamers the opportunity to take part in the music revolution by playing and mixing music of their favorite bands."

In Frequency, players are called to keep tempo with and remix songs from many different instrument types such as drums, bass, guitar and vocals. If matched correctly, players can then freestyle and create their own music. Focusing on the thrill of creating and mixing music, Frequency provides an addictive gaming and musical environment for hours of bass-thumping grooves.

Frequency allows players to choose from many different music genres as well as compete in eight unique arenas filled with special visual environments. Four different game modes allow players to mix music, play against four other players in an attempt to accurately perform music faster than opponents, or just play solo remix mode. The stunning 3D graphics and unique gameplay elements create an exciting, fast-paced musical environment that will challenge and entertain gamers and music enthusiasts as they try to keep the beat with headline recording artists.

There will be more than 25 diverse songs in Frequency, as well as unique video content. Starting with one instrument, such as drums, players must hit the appropriate buttons at the right time in order to match the rhythm of the song, and incorrect timing will decrease players’ time bar. Once this instrument is successfully mixed, players can move on to another instrument, such as guitar and continue through all the instruments, performing all instrumental tracks before the timing bar runs out.

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