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Devastation

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

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'Devastation' - Update Patch Fix List

by Rainier on March 29, 2003 @ 7:30 p.m. PST

Fixes and tweaks you can expect in the update patch :

  • Optimized network usage for pawns, decorations, pickups, projectiles
  • Made bass and pitch fixes to all weapon sounds, fixed volume.
  • Rewrote the MP Browser to show gametypes, with icons for arc/sim, physics, passworded servers, and dedicated servers.
  • Fix to reduce network usage in some situations, improve lagginess
  • Made footstep sounds louder and better, fixed listen bug.
  • Added support for All Seeing Eye browser
  • Added better hotkeys in weapon loadout : Alt-1,2,3=select, enter=buy, del/backspace=clear all
  • Optimized server CPU for heavy actors, although CPU increase is variable
  • Fixed antiportals bug in netplay. Should give another FPS increase
  • Correctly handled resized decorations in netplay
  • Added filters in MP browser
  • Fixed password entry not showing up bug in MP Browser
  • Fixed weapon decal bug in MP
  • Fixed knife decal effects not showing correct decal
  • Fixed sound bugs for katana, knife and 2x4 not synching
  • Fixed server names not truncating bugs
  • Fixed laser rifle effect not showing up all the time in multiplayer
  • Better balanced the cost of some weapons
  • Fixed several graphical glitches, see additional notes
  • Adjusted gore settings to show more gore effects by default
  • Fixed some issues with certain emitters not being destroyed on dedicated servers
  • Fixed projectile rotations when they change velocities
  • Fixed Simple Flash on listen servers
  • Commented out code for leaning to prevent exploits or cheats (moddable)
  • Fixed Winner determination in team games
  • Fixed some issues with weapon and owner replication
  • Fixed weapon pickup replication
  • Gave extra cash bonus for fists kills
  • Fixed some sound dampening issues where it overcompensated
  • Fixed Ground Speed calculations for Simulation mode
  • Partial fix for far-reaching weapon switch sounds
  • Changed character initialization and un-initialization
  • Force all players aiming when firing
  • Fixed the grip type when holding a weapon
  • Made CapLimit, bKarmaMP, and GameMode(Arcade/Sim) config ini variables
  • Fixed animation of your own team flag
  • Fixed radar display bug for flag carrier in CTF
  • Made the AMG belt destroy properly, and not get left around
  • Fixed bolta bug: arrows getting stuck in the air when shot
  • Use the FireDry for the colt instead of the FireEmpty when it is dry
  • Fixed muzzleflash issues with akimbo weapons
  • Fixed several issues with the rat drone
  • Made katana melee distance 30% farther
  • Fixed bottle skin color in MP
  • Fixed problem with bottle multiply-destroying
  • Fixed auto switch priorities of weapons
  • Fixed ladder climbing animations and sounds
  • Set up InitialCash as a ini setting
  • Fixed the ability to pickup health while regenerating health
  • Added LifeSpan to extinguisher explosion to fix that bug
  • Fixed player hand skin bug in MP
  • Sped up player scroll in team selector
  • Fixed the up button in player selection
  • Fixed the ability to bring up team change window in streetwar
  • Fixed laser fence alarms not getting turned off in territories


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