Kaan: Barbarian's Blade

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action/Adventure

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'Kaan: Barbarian's Blade' (PC/PS2) - Screens

by Rainier on April 19, 2003 @ 11:59 p.m. PDT

Key figures:

  • 27 different enemies
  • 6 weapons, 5 shields, 8 armor items
  • 17 levels and a fight arena
  • 4 simultaneous full screen processings (PS2)
  • 6000 polygons for Kaan
  • 100.000 polygons simultaneously on the screen, without compromising smoothness of action

Weapons:

  • 6 different weapons, from the throwing axe to the long sword through the sledgehammer.
  • Kaan can do many passages of arms: 7 different combos and 4 special attacks. Kaan has many other capabilities and can parry an attack with his shield, duck, sprint, stun enemies by charging into them, etc

PC

The world:

  • Kaan travels through 17 different levels.
  • He makes his way through towns, mountains and the "Syrkoniennes" lands of Tothum Siptet…
  • If Kaan is a good warrior, he can enter the Arena and fight hordes of enemies. The victory in the arena will give him armor items.
  • For hardcore gamers who want to play more: hundred of badges of Kaan's tribe to collect, and a HIT system that rates the ability of the player to do the best combos.

Technical features:

  • Perfect fluidity of the action.
  • High number of enemies to fight simultaneously (up to16 enemies simultaneously).
  • Complex and interactive environments with more than 200.000 polygons and more than a thousand objects.
  • Detailed characters (more than 6000 polygons for Kaan).
  • A new system to tell the story: " 3D comics" with about one hundred of original drawings llustrating the story.
  • Metallic reflections (PS2).
  • Tens special effects.
  • Scene in slow motion during the fight, in order to maximize the player's control of Kaan's combinations of movements.
  • On PS2, 4 simultaneous full screen processings:
    • Colored distance haze (PC as well).
    • Depth of field used to blur distant objects and sharpen the action area.
    • Localized image distortion to simulate heat and enhance some special effects.
    • Dynamic soft shadows system used for the character (PC as well).

PS2

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