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NDL Issues Gamebryo Publishing License To DreamCatcher

by Thomas on April 2, 2003 @ 6:44 a.m. PST

NDL, a leading developer of 3D graphics technology for the computer and video game industry, announced today that it has issued a publishing license of its Gamebryo 3D graphics engine and toolkit to DreamCatcher Interactive. The agreement, which covers multiple game platforms, will allow DreamCatcher's development teams around the world to create unique and compelling computer games for the PC, Xbox, PlayStation2, and GameCube.

"We chose Gamebryo based on NDL's proven technology, the success that many developers have had using NDL's products, and the new capabilities of Gamebryo," said Richard Wah Kan, CEO of DreamCatcher Interactive. "By using Gamebryo, our developers will reduce risk with their projects. They can focus their time on gameplay and content, while saving time and money in the process."

The Gamebryo 3D graphics toolkit and engine empowers game developers to focus their energy and resources on what is most important to them: Creating great gameplay and compelling 3D content. Gamebryo's extremely flexible framework enables developers to more efficiently create cutting-edge, compelling titles for Windows, XboxT, PlayStation®2, and GameCube®, Gamebryo is based on NDL's NetImmerse technology, which has been used to develop more than 60 titles; including blockbuster hits that have won numerous industry awards, such as Mythic Entertainment's Dark Age of Camelot, Bethesda Softworks' The Elder Scrolls III: Morrowind, and Irrational Games' Freedom Force.

"Gamebryo is a flexible game development framework that allows development teams to expand their production pipeline so that they can build better games," said Lars Bishop, Chief Technology Officer of NDL. "Because of this, developers using Gamebryo can spend their time making their games look great and play well, saving time and money in the process."

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