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'Rise Of Nations' - Update Patch Beta Test

by Rainier on Aug. 15, 2003 @ 10:05 a.m. PDT

Big Huge Games sent out notice announcing that they are looking for beta testers to try out an upcoming patch for their RTS game Rise of Nations (thanks HomeLAN). If you are interested you can sign up for the beta test right here, or read more for a detailed list of what fixes to expect in the update patch.

Patch 3 BETA Change List

Features

  • Quickmatch feature added for multiplayer
  • New Info DeathMatch option in Game Rules
  • CtW added randomize Nation location and bonuses
  • The ability to save and exit once a player drops
  • Now able to save multiplayer games
  • "slash" chat commands added to game setup screen
  • Improved MOD support
  • Backwards compatibility for recorded games
  • Now able to manually assign external IP

Gameplay Changes & Balance Fixes

  • Moderate difficulty now easier
  • Balance fix to Barks and Triremes
  • Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
  • Units more effective against units three or more ages below
  • Transport ships no longer receive +2 speed bonus from military bonus
  • Scout line more likely to attack spies
  • Exploit fixed for Nubian buy/sell to gain wealth
  • Fixed exploit of Supercollider allowing instant razing of buildings
  • Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
  • Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
  • Can't upgrade to Commandos until Industrial Age now
  • Mayan reduced timber costs for buildings no longer applies to military buildings
  • Nubian rare resource bonus applies only in their own territory and not that of their allies
  • Romans now get +15 wealth per city instead of +10
  • Mobile AA units have range increased
  • Helicopter bonus vs. tanks has been reduced

Bug Fixes

  • Game performance improved for games running behind an ISA server
  • User input delays due to lag have been reduced
  • Game no longer crashes when a game is saved before patching, and loaded after
  • Pathing issue fixed that caused citizens to ignore a build oil platform order
  • Bug fixed that caused citizens to not work on oil platforms
  • Fixed issue that caused incorrect number of players to be shown in a room
  • Fixed exploit of units under building unable to be attacked
  • Fixed bug that let you see garrison flags go up and down through the fog of war
  • Cliffs now load properly from a saved game
  • Warring states and Mediterranean moved to random sea map
  • Fixed crash that occurred when loading a saved game from a tutorial
  • Fixed hard lock occurring on skill tests
  • Fixed various video card crashes
  • Fixed bug that caused RISE.exe to not appear after reinstalling game
  • Recorded games will playback correctly once RON has been patched
  • Global Prosperity help text changed
  • Fixed issue of helicopter guarding units
  • "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
  • Fixed bug that caused buildings to auto-complete when bribed by enemy spies
  • Fixed a bug that prevented certain players from changing their team in the event that they started a quick battle of a certain number of players, quit that scenario, and then started a scenario for a larger number of players
  • Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed
  • Fixed a bug in Quick Battle that causes the colors of removed players to remain on screen when the number of players specified for the scenario was reduced
  • Fix for crash occurring in CtW with an ATI Rage 128
  • Fixed bug where players couldn't play bonus cards that they'd just purchased
  • Loc issues fixed
  • Trying to load a multiplayer save game into a single player game no longer causes a crash. An "invalid save" message is displayed instead.

Misc Technical Improvements

  • Improved unit auto-targeting
  • Achievements button now appears in the game menu of a recorded game
  • Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)
  • Improved recorded game playback issues
  • The update log appears now only appears when updates or changes are made
  • Driver database updated
  • Various hotkeys added
  • Better Auto AI for citizens constructing buildings
  • Changed the color of chat text after multiplayer game is finished to be consistent with team colors
  • Various Gamespy UI adjustments
  • Scenario Editor much improved
  • Maps now easier to create
  • Pause sound effect removed in solo game

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