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Metal Gear Solid 3

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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Konami Pins Down 'Metal Gear Solid 3' (PS2) Release Date

by Judy on Oct. 15, 2004 @ 1:50 p.m. PDT

Recently shown at Tokyo Game Show (TGS) 2004, Konami revealed an astonishing new game trailer which gave audiences a sneak peek into the latest details of MGS3. The trailer showcases the game's challenging and eccentric bosses and numerous foreboding natural environments which the main character, Snake, will encounter on his one-man mission to save the world from the brink of nuclear annihilation. Recognizing the game's unparalleled gameplay, deep storyline and high production values, 1up.com - a Ziff Davis media outlet dedicated to gaming news - awarded MGS3 with "Best of Show," "Best Adventure Game" and "Best PlayStation 2 Game" at TGS.

Also at TGS, Konami announced the winners of the Camouflage Campaign, which gave fans of the series the opportunity to submit their own camouflage designs for inclusion in the game and win a place in video game history. MGS3's new, in-depth "camouflage index" is an integral part of playing through the game. Gamers will be able to use face paint and camouflage uniforms to blend into their environment, giving them the ability to avoid enemy detection and infiltrate dangerous enemy territories. After all the submissions were reviewed by Hideo Kojima and his award-winning design team, they chose four unique and potentially helpful patterns, entitled Terrence (Animals) - France, Lucky Boy (Fly) - Japan, Suna-nami Wrap (Mummy) - England and Banana Man (Banana) - Japan.

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