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About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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Trinigy Releases Updated Vision Game Engine

by Judy on Nov. 23, 2004 @ 3:33 a.m. PST

Trinigy today announced the release date for the newest version of the Vision Game Engine. On the 30th of November, the development kit with the version number 4.5 will be shipped to customers all over the world.
The new Vision engine is based on a largely re-written rendering core, which significantly betters its predecessors both in terms of performance and flexibility. Furthermore, Trinigy's new technology provides advanced resource management, support for the OpenGL high-level shading language, and new exporter plugins for 3D Studio MAX 7 and Maya 6.

„The new evolutionary step of the Vision engine represents an important milestone in the development of our technology", says Trinigy's managing director, Dag Frommhold. "We have managed not only to further improve Vision's speed and feature set, but also to maximize its adaptability to very specific technological requirements. This makes Vision an ideal middleware solution also for technologically highly demanding AAA titles."

Trinigy's cutting-edge Vision 3D game engine is used in a number of professional game titles currently in development, helping game creators to bring more immersive graphics onto the screen while at the same time drastically reducing development time and effort. Among the games developed with the Vision engine are Desperados 2 – Cooper's Revenge, Psychotoxic, Gotcha!, Emergency 3, and Back to Gaya.

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