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A.I.M.

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'A.I.M.' - Screens

by Rainier on Feb. 12, 2004 @ 10:45 a.m. PST

A.I.M. is an action role-playing game unfolding in sci-fi universe inhabited by robots. Robots have just vague memories of people as creators of their world (that is in fact a huge military test zone). You will have to assume role of an AI robot traveling on a glider - special floating vehicle with antigravity engines. Gliders are multipurpose combat vehicles, and the huge military zone was created to test them. The game combines combat action, trade, exploration, undertaking of various quests and missions, glider upgrades, armament purchase.

Humans and Arlings, creators of the military test zone managed by a spontaneous computer system named "Super", abandoned it a long time ago. A.I.M. is artificial intelligence in a super durable shell used to test different kinds of equipment on the battlefield. The A.I.M. civilization was born as a result of long-term functioning of the military zone and its elements. The "Super" system is meant to create effective battle gliders, while A.I.M. are responsible for its further perfection and testing. As different A.I.M. have a different vision on the further upgrade of gliders, they split up into different groups. There is also the third power. It has to do with the events that happened long before the appearance of A.I.M. civilization. The third power named the Observer supervises A.I.M. and influences the course of events in a certain way. In fact, the aims of "Super" master computer and the Observer are totally opposite. They can affect the next stage of A.I.M. development in a totally different way. The player can take either side and change the future of the robotic world forever.

The player enters a huge world made up of different zones. Each zone lives a life of its own, and has its own social and trade relations. Moving from zone to zone the gamer meets different groups of A.I.M. and may join any of them. The player, just like his enemies and allies, has access to different combat vehicles, technologies and upgrades. Profitable trade, victories in combats and fulfillment of different tasks will let the player earn resources to upgrade the glider and influence his in-game rating.

Features

  • Over 30 types of weapons, including bombs, mines and rockets
  • Over thirty types of gliders, including biomechanical gliders
  • Various opportunities for gliders upgrade
  • A unique robotic social system, civilization of AI creatures
  • Top notch special effects
  • Huge sci-fi game zones

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