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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'DeltaAdvance' (GBA) Announced - Screens

by Rainier on April 4, 2004 @ 8:37 p.m. PDT

With the GBA’s large market and relentless good sales, established studio; Talos Interactive announces the public revealing of their “DeltaAdvance Engine” . The “DeltaAdvance Engine” supports First-Person Shooter games in a full 3D dynamic experience. The engine even boasts MIP-mapping so that means no more random pixel-fests as you otherwise find in many games on the GBA!

The resulting game of the engine will re-invigorate the FPS GBA scene with an enthralling experience. Gamers can even take part in adverse features such as “in-game” games.

“Saying you have the best FPS engine on the GBA market is a bit of a cliché, but I’m confident looking in comparison to other games on the market that we’ve cracked it” Dr. Robert Templeman, Co-Founder & Lead Programmer

Talos Interactive is currently looking to negotiate a contract with a forward-looking publisher. In addition, is willing to consider attaching the engine to a franchise/license or gain support to establish an original title.

The engine is spearheaded by industry veteran, Robert Templeman with over 15 years industry experience. The technology is a result of initial R&D on the acorn platform. Talos are currently developing the engine further for future Sony PSP opportunities.

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