About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Creatures: The Albian Years' - Screens

by Rainier on June 2, 2004 @ 9:09 a.m. PDT

Fusion Labs and Gameware Development have announced the forthcoming release of Creatures the Albian Years available on the PC. This special edition twin pack contains two innovative classic best-sellers from Creature Labs, namely Creatures 1 and Creatures 2. These amazing Artificial Life products let you create real life on your own PC.

Creatures are a gaming and scientific phenomenon of which the author Douglas Adams famously said, "I first saw this program in the same week that evidence was discovered of life on Mars. This is more exciting."

ABOUT CREATURES 1

In the game, the user is presented with a large, living landscape - the surface of another world (called Albia). He exists in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor. In this world are a range of locations and strange creatures, related loosely (and with considerable poetic licence) to Northern myth. The user begins near to the long-abandoned home of a family of Norns (Small Furry Creatures), where a few eggs, languishing in a broken-down incubator, are almost all that remains of the Nornir race.

By restoring power to the incubator, the user can hatch these eggs and interact with the newborn Norns. The home burrow contains a few other rooms, including a schoolroom, where the user can attempt to teach the Norns a language and other basic ideas. Other evidence round about will help the user to learn something of the ancient Nornir culture.

There are limited food resources available in the burrow, and soon the Norns will be obliged to move on. Had the babies parents been able to tell them about it, they would know that a great journey is a requirement of all Norns: a spiritual quest that is necessary to ensure the renewal of life and the success of the next generation. If their quest is not achieved, then these few creatures will have been the last of the Nornir.

ABOUT CREATURES 2

Explore the Shee Laboratories and discover the all-new Norns inhabiting a vibrant, living eco-system - find the Genetic Splicer and defend your Norns against the vicious and disease-ridden Grendels.

The first game in this twin pack introduces you to the world of artificial life technology and the Norns of Albia. Now discover the all-new Norns, Ettins and Grendels in the World's first living product, Creatures 2.

Play in a new world that's doubled in size. Volcanoes, seasons, and weather systems are in vibrant 16 bit colour.

Teach your creatures - their improved brain function allows them to learn faster and interact with you in more interesting ways.

Breed your favourites and pass on their genes and dominant characteristics to the next generation. You can even cross-breed between species!

Discover many new inhabitants. Plants, butterflies, fish, caterpillars, ants and more are all able to interact with your creatures.

Related articles, Click here!

blog comments powered by Disqus