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Guild Wars

Platform(s): PC
Genre: Online Multiplayer
Publisher: NCSoft

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Guild Wars' Beta Weekend Event Starts Today

by Judy on Jan. 7, 2005 @ 7:36 a.m. PST

Guild Wars is a Competitive Online Role Playing Game with an emphasis on rewarding player skill. In large head-to-head guild battles, cooperative group combat, and single player missions, players will explore a fantasy world while pursuing professions and acquiring skills to develop their own personalized character. Unique items, special abilities, and a wide variety of skills add meaningful value for the player and for their comrades.

To participate in the Weekend Preview Event players can simply visit www.guildwars.com and download the free game client, which is approximately 90KB.

In large head-to-head guild battles, cooperative group combat and single-player missions, players explore a fantasy world and test their skills against chosen rivals. While Guild Wars offers a vast online world and the opportunity to play with thousands of players worldwide, players will not be required to pay a subscription fee.

The upcoming Beta Weekend Event will provide a preview of the following:

New user interface: The GUI is very different now from what it was in the earlier testing stages – the functionality, ease of use, and player options are greatly expanded. And not only does it work better, it is also getting more and more attractive, as the art team starts on a bit of polish here and there. Oh, we now have the paper-doll mode for outfitting, which the testers are enjoying very much. We think you’ll love the new UI.

New Inventories: Inventory systems are very important to a game. When you think about it, you can spend a lot of time sorting through items to trade or sell, finding the right crafting components, deciding which weapons to hot key, and so forth. We knew long ago that we wanted a well-designed and user-friendly inventory system. We didn’t want to limit a player to a small block of boxes that could be consumed with a few large items. The Guild Wars inventory is now more than just one big storage carton. It has been compartmentalized into various holding cases, so that you can set one container for weapons, another for dyes, a third for crafting supplies, and so forth.

New quest system: As you adventure through the world, you will notice that the explorable areas now change to reflect your experiences and progress. This exciting concept is in its early stages at present. But now, you will find yourself in the position to truly affect your world. The Guild Wars world is not just a place where things happen – it is a world in which you make things happen on a global scale.

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