Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





JoWood To Use Quazal's Online Multiplayer Middleware

by Rainier on Oct. 5, 2005 @ 1:00 p.m. PDT

Quazal announced today that JoWooD has chosen Quazal's online multiplayer middleware Rendez-Vous technology as the basis for three of their upcoming online games, SpellForce 2: Shadow Wars, The Guild 2 and Panzer Elite Action.

"JoWooD's renewed commitment for three additional titles demonstrates their level of satisfaction on Quazal technologies. This decision comes after a thorough evaluation and positive feedback by Phenomic on Rendez-Vous,"said Jean Lachance, VP of Sales at Quazal. "We are excited to work with them on these titles, and looking forward to many more in the future."

Integration of Quazal's Rendez-Vous technology into these games will allow the developers to implement all of their feature wish lists, which may have been far more difficult, if not impossible, using a less flexible lobby and matchmaking system.

"The Rendez-Vous service has been very easy to use, with a lot of power given to us, the developers," stated Olivier Martin of Wizarbox. "We could get started quickly, manage the development servers as we wished, and implement the features we need for our game."

From the publishing side, the lower risk of using a proven system such as Rendez-Vous, as well as the strong developer support which goes hand in hand with the flexible technology is an even more important boon.

"As a publisher, we care about three things. Does the tech work, does it let us deliver our game on time, and is it affordable within our budget," added Michael Paeck of JoWooD. "Working with Quazal has allowed us to address each of these issues clearly, making our lobby development cycle much easier."

These titles are due for release in early 2006, and are in development at Phenomic Game Development, 4Head Studios and Wizarbox, respectively.

blog comments powered by Disqus