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'Desperados 2: Cooper's Revenge' - 5 New Screens

by Rainier on Nov. 4, 2005 @ 11:58 a.m. PST

Take on the role of the bounty hunter John Cooper and experience in a thrilling Western story with surprising turns, how he apprehends the nasty scoundrel Dillon with the help of his friends known from the first part. Desperados 2: Coopers Revenge uses the Vision Game Engine, and the gameplay is based on its predecessor but with brand new tactical possibilities in a beautiful 3D environment.

The player is able to switch from an isometric view to a third person view whenever he wants, for example for duels, brawls and shoot-outs. There will be a great variety of setting for example dusty canyons, ghost towns, Indian villages and forts creating a breathtaking atmosphere. Take on the role of up to 6 heroes including the famous bounty hunter John Cooper and experience in a thrilling story with surprising turns.

Spellbound Studios has been working on "Desperados 2 – Cooper's Revenge" with the Vision engine since last year, and their experience with the technology was very positive. "In addition to the Vision engine, we have thoroughly evaluated a number of competing technologies", says Andreas Speer, studio manager at Spellbound. "In the end, we decided in favor of the Vision engine due to the combination of a comprehensive feature set, high performance and very reliable, competent support."

Features

  • Real-time-strategy and tactic involved in an exciting story and a thrilling Western atmosphere
  • Varied settings including towns, Indian villages, dusty canyons, forts, wagon convoys and ghost towns
  • Double 3D view: pivotable isometric view and 3rd person view for fights and very close action
  • Several levels of difficulty and a new A.I. with more tactical opponent behaviour and more interaction with allies
  • 6 individual actions per hero and overall 20 new actions e.g. swimming, sedative injection and handcuffs
  • A new hero: Hawkeyes, the Indian
  • 5 actions per hero planable in advance with headword overview (Quick Actions)
  • More interaction with the environment due to full 3D interior views of buildings and movements like climbing, sneaking, jumping and hiding
  • Brawls with destroyable objects create movie-like stunt situations

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