Archives by Day

April 2024
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Half-Life 2 Deathmatch' Gets Steamy Update #9

by Judy on Feb. 17, 2005 @ 5:59 p.m. PST

Valve's SteamPowered website has been updated with details regarding yet another update for Half-Life 2: Deathmatch, Source SDK, and Source Engine. The Update will mainly focus on Half-Life 2: Deathmatch. and includes the addition of the Stunstick, SLAM, and the Crowbar. It will also include a new original map made by Valve, Steamlab. Next week there will be a CS update, which will include a new map called cs_compound, along with a number of smaller changes and bug fixes. Restart Steam for the updates ...

Half-Life 2: Deathmatch

  • Added SLAM, Stunstick and Crowbar
  • Added dm_steamlab
  • Fixed game_score entity not awarding points
  • Added team specific spawn points ( info_player_combine, info_player_rebel)
  • Optimized weapon firing effects bandwidth usage

Source SDK

  • Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
  • Added ability to create new shaders. See Authoring Shaders In Source for documentation
  • Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files
  • Added source code for Source Model Viewer included (srcutilshlmviewer)
  • Added source for Half-Life 2's Airboat model
  • Fixed issues with Steam account names with ".."
  • Fixed FacePoser flex sliders
  • Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems

Source Engine

  • Fixed screenshots/save games being saved in the wrong place
  • Fixed hang in rcon server
  • Fixed server crash where banned players could retry/cancel quickly during connection
  • Fixed crash when a user specifies a heapsize that is too large
  • Fixed "play" command crashing on dedicated servers
  • Fixed bspzip'd assets in maps not loading properly
  • Added FCVAR_CHEAT to r_shadowids
  • HLTV port/server can be completely disabled by command line parameter "-nohltv"

Related articles, Click here!

blog comments powered by Disqus