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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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Destineer Licenses Trinigy's Vision Game Engine

by Judy on Feb. 23, 2005 @ 8:26 a.m. PST

Trinigy and development and publishing house Destineer today disclosed the conclusion of a licensing deal regarding the Vision Game Engine. Within the scope of this agreement, Destineer will be developing currently undisclosed games based on Trinigy's Vision technology for multiple platforms.

"We're glad to welcome a renowned American development studio such as Destineer in the circle of Vision licensees," says Trinigy's Director of International Sales, Richard Radmacher. "The licensing deal with Destineer further substantiates our position as a reliable and competent provider of games middleware in all relevant territories."

Destineer is responsible for titles such as Close Combat: First to Fight and looks back on a history of internationally successful productions. "Trinigy's engine is remarkably capable and we find it ideally suited for one of our front line externally developed projects," explains Peter Tamte, President at Destineer.

In order to further expand its market position in the US, Trinigy will present the current version of the Vision SDK at the Game Developers Conference in San Francisco (9th to 11th of March). Interested developers and publishers can directly contact Trinigy via gdc@trinigy.de.

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