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God Of War (2005)

Platform(s): PlayStation 2
Genre: Action
Publisher: Sony
Release Date: March 22, 2005

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'God of War' (PS2) Machinima Series to Debut on Heavy.com

by Judy on March 28, 2005 @ 3:01 p.m. PST

God Of War makes powerful use of the darkly imaginative world of Ancient Greek mythology, where the realms of the mortal and the divine collide in a pervasive atmosphere of brute force and violence. Playing as Kratos, throughout the game players will wield double blades bound to his body by long chains, weapons symbolic of this vicious world to which he is bound and the fate from which he seeks to escape.

This marks the first time that a studio-endorsed Machinima will reach a broadcast-scale audience through cable or broadband and will be shown exclusively on Heavy.com ( http://www.heavy.com ).

Machinima (machine animation) is the convergence of filmmaking, animation and game development. Made popular by Red vs. Blue (based on Halo and also available on Heavy.com), the process involves using the game controller to manipulate the characters on screen and dubbing in a new soundtrack.

Heavy.com attracts over 5 million unique viewers (Nielsen-rated). Its programming spans thousands of hours of video shorts, Machinima, music, gaming, radio, etc. and includes staples such as Behind the Music that Sucks, Contagious and Red vs. Blue. Advertisers on the broadband network include Diesel, Axe and Nike.

In Pimp My Weapon, the character of Kratos -- a fearsome Spartan warrior "driven by pure revenge" in God Of War -- is now Ron Johnson, host of a "How-To" program. Ron Johnson is a Bob Villa-like character in this how-to program on creating the ultimate weapons and the proper way to bust skulls.

"We knew that Machinima would provide a unique platform to promote videogames in an entirely new and entertaining way," said Simon Assaad, co-founder of Heavy.com. "Pimp My Weapon will demonstrate how Machinima can take gaming software to the next level."


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