Archives by Day

April 2024
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Sid Meiers Pirates!' - v1.02 Update Patch Available NOW

by Rainier on Aug. 11, 2005 @ 10:28 a.m. PDT

Atari has released a patch for Firaxis' action/adventure game Sid Meier's Pirates! This patch brings your retail game to v1.02 and addresses a variety of bugs and game crashes, some graphic issues and several AI tweaks. Read more for download links ...

Get the Sid Meier's Pirates! v1.02 patch off WP (7mb)

Sid Meier's Pirates! 1.02 Fixes :

  • [FIX] - "Consistently, with a wanted criminal, in land Nav, if the user loses the Tavern duel, is thrown in prison, is given a chance to sneak out, and successfully sneaks out of town, the user is returned to the city with all objects removed from the world."
  • [FIX] - When finding new spot for ship when leaving port, can get really bad positions.
  • [FIX] - Water geometry not updated properly when scaling changes.
  • [FIX] - Annoying captain bug fix.
  • [FIX] - Less "angular" sword trails.
  • [FIX] - Fix for the missing terrain edges.
  • [FIX] - Treasuremap camera fix
  • [FIX] - Don't show crewmen in tavern if there are not enough in the tavern to join
  • [FIX] - Don't allow "Welcome Aboard" message if you have a full crew contingent.
  • [FIX] - Don't allow "return to merchant" message if merchant can't buy anything.
  • [FIX] - Miscellaneous out-of-array-bounds checks
  • [FIX] - Pause menu lighting fix in dance and duel.
  • [FIX] - Montalban now weilds a rapier
  • [FIX] - Always show crewmen while dueling (stops them from disappearing while dueling)
  • [FIX] - Top 10 defeat ranking corrected.
  • [FIX] - Allow re-sack of town if AI sacks town.
  • [FIX] - Don't allow AI sack of town of we've gone as far as rescuing the daughter.
  • [FIX] - Daughter reset if AI takes over town
  • [FIX] - When loading unwelcome arrival save, popup shows over game world.
  • [FIX] - Don't allow AI to sink known pirates.
  • [FIX] - Landmark rocks now damage ships.
  • [FIX] - Privateer crash.
  • [FIX] - "I have exactly 1000, gold traveler wants 1000 gold but I cannot purchase the item."

Sid Meier's Pirates! 1.01 Fixes :

  • Privateer crash where they had an invalid "home" and could not return.
  • Return NumLock state to whatever it was prior to game start.
  • Montalban map unaccessible from arrows.
  • "Terminator guy" player character on Intel graphics chipsets.
  • Crew will no longer be seen swinging from ropes in dueling when eliminated.
  • Treasure replay lists 1000 less gold.
  • With rank, no bounty appears in status screen.
  • Wrong color shirt in promotion replays.
  • Just because it annoyed me, all occurrances of "Treasuer" in log.cpp have been changed to "Treasure"
  • Barmaid - men in settlement.
  • Load/Save button enabled in port after loading arrival save.
  • Landmarks can disappear when two maps share same one.
  • Treasure map - no X.
  • You can still view treasure map after retrieving treasure but before returning to ship.
  • Wrong ordinals for PC in top ten pirates list and retirement screen.
  • Landmarks spawn under cities/not visible.
  • Leaving Panama/Gran Granada jail leaves player stuck.
  • Can't reassign left and right for nav (keymap.ini). Or SeaBattle, for that matter.
  • Player can walk off the right edge of the map when on land.
  • If lost relative mission and Montalban mission both enabled and you complete the relative mission, the Montalban mission button is not visible on the menu.
  • Bartender resets upgrade at shipwright.
  • Reefs did not damage player's ship in SB.
  • Camera clip in dance (Spanish ballroom).
  • Treasure fleet respawn issues.
  • Possible crash when trying to access one of the functions of DirectX before it was initialized.
  • Sea Nav: Port, Negative -2420 soldiers appear.
  • When firing grape or chain shot at the end of a ship battle, the sounds continue to loop in sailing.
  • Timing of dance help flash is earlier.
  • Land Battle exploit.
  • No food/no mutiny exploit.
  • Top 10 Pirates in wrongly named ships.
  • Water geometry not updated properly when scaling changes.
  • Sped up land battle animations.
  • Bar duels now more difficult - based on rank.
  • Dance rating modified by difficulty.

Related articles, Click here!

blog comments powered by Disqus