Halo

Platform(s): PC, Xbox
Genre: Action
Publisher: Microsoft
Developer: Bungie
Release Date: Sept. 30, 2003

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Halo' Movie Coming To The Big Screen Summer 2007

by Rainier on Aug. 23, 2005 @ 1:31 a.m. PDT

Halo, enhanced for play on the PC, contains all the action-packed combat and thrilling gameplay that made it a smash hit. Armed with a new arsenal of weapons and vehicles, Halo delivers challenges and surprises as well as intense online multiplayer competition exclusively for the PC.

Universal will oversee the production and is handling domestic distribution, while Fox will take foreign distribution. Studios will split revenues 50/50 out of a shared pot.

Former Columbia prexy Peter Schlessel, who served as a Hollywood liaison for Microsoft, is producing. "28 Days Later" scribe Alex Garland was paid $1 million by Microsoft to pen a script that met its approval. He'll now do a rewrite with studio notes, after which Universal will go out to directors.

" 'Halo' is one of those rare properties where you have a rich world from which to draw as well as a recognized brand, which in today's times is a benefit to anyone developing and producing films," Universal production prexy Donna Langley said.

When Microsoft first hit studios with the script in June, delivered by messengers dressed as Master Chief, it had a long list of deal points, including $10 million against 15% of the gross, extensive creative control and quick progress to production. It was the details of Microsoft's involvement that took several months to finalize, since financials were largely worked out by mid-June.

Tech giant is now guaranteed extensive consultation on the project, but won't have approval over any elements. Several employees at Bungie, the Microsoft-owned development studio that created "Halo," will serve as Microsoft's creative consultants.

"Our conversations in the last few weeks focused on the level of collaboration needed to bring this complex property to life," said Peter Moore, marketing and publishing VP for Microsoft's Xbox vidgame unit. "Ultimately, Universal is the expert responsible for making a powerfully commercial movie palatable to our demo."

Future videogame iterations of "Halo," which has already generated more than $600 million in sales for its first two versions, are almost certain. If possible, Microsoft and Universal will synchronize a game and movie release to take advantage of cross-marketing.

But either way, Microsoft is expected to use its prodigious marketing reach to help promote the movie, giving Universal and Fox an extra boost at the box office and even higher expectations to meet among the rabid gamer audience.


More articles about Halo
blog comments powered by Disqus