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GarageGames Showing Its Latest Torque Technology

by Rainier on March 21, 2006 @ 2:32 a.m. PST

Independent developer GarageGames is currently at the Game Developers Conference demonstrating new versions of its latest Torque technology, such as its Shader Engine, Game Builder and level Constructor.

GarageGames will showcase Legions a technology demo for its Torque Shader Engine (TSE), the technology driving Marble Blast Ultra on Xbox 360 Live! Arcade, Mighty Fist a demo built with Torque Game Builder (TGB), a professional grade 2D engine, and Torque Constructor the CSG level builder created in Torque for level design with all map based games.

"We're excited about bringing our latest technology to show off openly on the floor at GDC," said Mark Frohnmayer, President of GarageGames. "Our goal has always been to create great technology that is accessible to all game developers. This year with TSE on Xbox 360 the opportunities for developers continue to expand."

"Legions felt like a natural way to show off TSE with our expanded Atlas terrain, new water system and advanced materials management system," comments Timothy Aste, Legions producer. "Our goals were simply to capture the imagination of what is possible in creating more compelling environments and game play in our new technology and who knows maybe this demo will go on to be more than just a tech demo."

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