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A Vampyre Story

Platform(s): PC
Genre: Adventure
Publisher: Crimson Cow
Developer: Autumn Moon

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Crimson Cow Signs 'A Vampyre Story'

by Rainier on July 7, 2006 @ 9:59 a.m. PDT

Combining 3D animation and 2D designs, A Vampyre Story follows the opera starlet, Mona, a woman kidnapped by Baron Shrowdy Von Kiefer and slowly becoming a creature of the night after coming under the vampire's spell.

“A Vampyre Story“ has been written by Bill Tiller, the founder of Autumn Moon Entertainment. A former employee of Lucas Arts, Tiller won himself a place in the hearts of adventure fans through his work on titles such as Steven Spielberg's The Dig, the legendary The Curse of Monkey Island, and Indiana Jones. A Vampyre Story combines modern 3D animations with the qualities of classic 2D adventures and exceptional style.

The point-and-click adventure "A Vampyre Story" tells the story of the beautiful, gifted opera singer Mona De Lafitte, whose life is brought to an abrupt end by a vampire baron named Shrowdy von Kiefer. Henceforth, she is doomed to a miserable existence as the unwilling companion of the vampire in his gloomy castle. Fate smiles on her briefly when her undead captor is destroyed. Seizing the opportunity, Mona runs away and tries to fulfill her dream of singing at the Paris Opera. Accompanied by her mischievous bat Froderick, Mona must face a number of challenges in her odyssey and learn not only to accept her vampire nature, but also to use the abilities she has acquired to her advantage.

Karsten Otto, managing director of Crimson Cow GmbH, is looking forward to the release next year: "We are convinced that an outstanding interactive story and excellent art design are at the heart of every exceptional game. A Vampyre Story embodies both, and we are proud to be able to contribute to the worldwide revival of the unique, exciting experience of the adventure genre in 2007."

Bill Tiller, CEO and Creative Director of Autumn MoonEntertainment, is also pleased about the deal: "My long-standing experience in this industry has taught me above all: Key to the success of any production is a team that believes in the project from day one, and that can focus all of its know-how and passion. Only then does a great idea become a great game! In Crimson Cow we have found just the right partner, and together we will publish an absolutely top product.“


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