About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Anarchy Online' Gets Virtual Item Sales Feature

by Rainier on Oct. 12, 2007 @ 4:34 a.m. PDT

Funcom has launched the virtual item sales in Anarchy Online, giving players the ability to purchase sets of points which can be used to acquire virtual items inside the game. The first virtual items come packed inside a new mini-expansion, such as hover-bikes, hover-boards, social clothing, pets and a luxury apartment.

The points are available in three different packages which can be purchased for 10, 20 or 40 USD / EUR, where 100 points is the equivalent of 1 USD / EUR. A new hover-board starts as low as 300 points, but the players can also purchase an entire range. As an introductory offer the players can purchase the entire new collection of boards and bikes for 2000 points.

"This kind of system puts the choice in the hands of the players by allowing them to take as little or as much of the new content as they like," said Craig Morrison, Game Director on Anarchy Online. "It really adds an extra dimension to what we can provide in terms of fun social items, designed to look cool while being something players don't feel forced into. That extra element of choice has allowed us to add a much broader range of items than we might if we were simply targeting it into a self-contained expansion."

Players who are paying subscribers of Anarchy Online will get a set of monthly points included in the subscription price, and longer pricing plans like 6 and 12 months give extra points. Funcom would also like to point out that the points are given in full to each character the player has in the game. They are thus able to freely test different virtual items on different characters.

Funcom's focus is to ensure that the virtual items do not affect gameplay balance.

blog comments powered by Disqus