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'Galactic Command: Echo Squad SE' - Instant Action Scenario Available NOW

by Rainier on April 21, 2008 @ 8:23 a.m. PDT

Galactic Command: Echo Squad SE puts the player in the cockpit of an Echo fighter, where they'll lead the Galactic Command squadron in massive scale aerial and space combat engagement. This Instant Action scenario is a heavily revised version of the active duty combat scenario which appears at the end of the tutorial.

Get the Galactic Command Echo Squad Instant Action Scenario off WP (45mb)

This Instant Action scenario is a heavily revised version of the active duty combat scenario which appears at the end of the tutorial (yet another version appears in the demo update). It has been tweaked for the full game and also extended from thirty to sixty minutes worth of combat engagement. A bunch of new assets and strike packets were also added.

The Insurgents, in a brazen move, decided to launch an attack on GALCOM HQ station in orbit around Earth. Your Wildstar fleet had just returned to the Genesis station (in orbit around Venus) from tactical ops in Alpha Centauri when the call came in.

Your fleet and two others launched from the GAZER-1 (Pluto) and STARPATH (Mars) stations, have been tasked to the region to provide tactical support alongside GALCOM HQ forces already engaged in the region.

At the end of the scenario - if you survive - your fleet will be given a four hour patrol tasking order which takes it from Sol through the Sirius and Barnard's Star systems. Both of which are hostile territory.

During this free-form patrol period, you can - if you so choose - explore the game universe without following orders from your fleet commander.

NPC auto-generation is also activated at some point. Which means that while the fleet is on patrol, if you go off on your own, there is a very good chance that you will be killed.

As usual, you can dock with any carrier in your fleet or any friendly starstation to repair and rearm your fighter. A list of friendly stations appears on p50 of the game manual.

For those of you girly-men out there, you might want to add /use_godmode to the game's shortcut the first time you run the scenario. At least then you can stare at all the pretty lights during the massive battle for GALCOMQ HQ without being killed.

You can simply set Mother to escort GALCOM HQ, activate the Combat Assist mode of the auto-pilot, then just cycle through targets while viewing them using the F10 camera view (while using its viewing controls) as the battle rages on.

Before switching to the F10 camera mode, you need to first select a target in the TRS, then press F10. This then allows you to cycle targets using the . and , commands while in that camera mode. You can then use the camera's viewing controls (refer to the game's commands) thereafter.

The player’s Echo fighter squadron of fighters has been assigned to the WildStar battle fleet led by the GCV-Excalibur in operations against the Insurgent uprising. As an Elite Force Pilot and leader of the Echo fighter wing assigned to IIS starstation in orbit around Titan, the player’s fighter wing is tasked with leading a series of defensive and offensive missions against the Insurgents occupying Sol territories. The player commands a different fighter in each episode.

Missions take place in space and on the surface of planets and range from basic escort and recon missions, to highly engaging and dangerous tactical strike missions. This Second Edition version scheduled for wide public release, is based on improved versions of the original GameTap exclusive version. The graphics engine, all 3D assets have been upgraded to the latest versions used in the upcoming sequel Talon Elite title. This represents a drastic and dramatic improvement over the older version of the game.

Features :

  • New DirectX 9 based high definition space terrain rendering engine with support for Shader Model 2.0 and various high end effects such as motion blur, tone mapping, High Dynamic Range lighting, per-pixel lighting, texture filtering (e.g. Anisotropic), anti-aliasing (FSAA), environment mapping, normal maps and various shader based special effects.
  • Native support for 16:9 and 16:10 widescreen monitors with native 1280x720 (720p), 1920x1080 (1080i/p) and 1680x1050 resolution support.
  • High definition planetary terrain rendering engine supporting very large surface areas. Technologies include reflections, volumetric clouds, dynamic 24hr time of day effects (including realistic star constellations in the night sky), dynamic weather patterns (snow, storms etc), many mission specific populated areas etc.
  • Massive space and planetary game world containing an entire galaxy to explore with eight star systems, approximately fifty planets and moons with several containing populated areas. Also supports seamless transition from space to planet (and moons) and vice versa; with hardly noticeable loading times.
  • Revised GUI interface. Completely mouse driven and with various keyboard hotkeys and support for gamepad controllers.
  • In game PDF document viewer which makes the keyboard commands, game manual and tutorial documents available at all times.
  • Native support for most analog game pads (e.g. Logitech Dual-Action)
    as well as XBox 360 controller for Windows (with rumble support!).? Large asset database including over fifty space crafts, various planetary vehicles, crafts, buildings etc.
  • Advanced AI engine with NPC orders system for player’s squad.
  • Advanced flight dynamics engine, complete with new, fully functional 3D fighter cockpit displays.
  • Advanced mission system with real-time adjusted variables based on AI which ensures that the same scenario always plays differently. Unprecedented replay value!
  • Multiplayer client-server engine supporting up to thirty-two players with in-game server browser.
  • Multiplayer game types include standard deathmatch and base wars. Players can choose one of two fighters to control in both space and on planets.

Galactic Command: Echo Squad SE will be available via digital distribution portals such as Direct2Drive and Gamers Gate later this week and in North American retail stores in April.

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