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Assassin's Creed: Bloodlines

Platform(s): PSP
Genre: Action
Publisher: Ubisoft
Developer: Griptonite Studio
Release Date: Holiday 2009

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'Assassin's Creed: Bloodlines' (PSP) Developer Interview

by Adam Pavlacka on Oct. 30, 2009 @ 1:50 p.m. PDT

Follow Altair's story right after the events of Assassin’s Creed as he discovers a new land and hunts down the ascending Templars. As the Templars withdraw from the Holy Land after Altair kills Robert De Sable, the Assassin follows them to the island of Cyprus. Finding new allies and enemies, Altair helps the local resistance against the Templar occupation and strikes down the ascendant Templar commanders.

Follow Altair's story right after the events of Assassin’s Creed as he discovers a new land and hunts down the ascending Templars. As the Templars withdraw from the Holy Land after Altair kills Robert De Sable, the Assassin follows them to the island of Cyprus. Finding new allies and enemies, Altair helps the local resistance against the Templar occupation and strikes down the ascendant Templar commanders.

WP: Who has the honor to speak with us? State your name, rank and occupation!

I'm Dominic DiSanti, and I'm a PR specialist at Ubisoft.

WP: As we understand it, Assassin's Creed: Bloodlines bridges the gap in the story between the first and second games. Can you tell us a little bit about how it fits in the story line?

DS: As you said, it serves as a bridge between the events of the first Assassin's Creed and the upcoming sequel, Assassin's Creed II. It really focuses on Altair's story, less so on the modern-day Desmond story, more so just Altair. In creating the second game, we took a lot of feedback from the gamers who played the first game, and the resounding fact was that people wanted to hear what happened with Altair and exactly how his story concluded. That's really the main emphasis of this title.

WP: What sort of features will we have with the main character? Will he be able to do the same sort of things? Has his repertoire of moves been expanded, or have you been restricted by the PSP?

DS: It's very true to the gameplay elements that made the first one so successful, so you'll have the same intuitive combat system, free-running and platforming. It's all there, and it's very much true to the original Assassin's Creed in terms of all the gameplay elements.

WP: What about timeline? Opinions were mixed about how the original game bounced back and forth in time. What kind of time frame is Bloodlines set in?

DS: Well, as I said, it's really focused in on Altair's story. Desmond is in this game, but he's not as apparent as in the first game. It's a little early to say exactly how that will be split up in terms of a percentage, but you'll definitely find out more about Altair and understand more why Desmond needs to search for another ancestor for the Assassin's Creed II sequel.

WP: From a development perspective, working on the PSPgo, the analog stick and d-pad are in a different position than on the standard PSP. Did that present any issues while playtesting or trying to figure out the ideal control scheme?

DS: Honestly, I'm not too privy to those details, but I'm sure there were specific issues they faced.

WP: When are you looking to release Assassin's Creed: Bloodlines?

DS: This will be in stores at the same time as the console versions of Assassin's Creed II, so it'll be November 17.

WP: Is there anything about the game that we haven't talked about that you wanted to add?

DS: It's just a great way to tie things together and get a clear picture of what exactly happened with Altair and bridge those events. It's a good supplement to enhance your knowledge of the whole Assassin's Creed universe, and I think anyone who's a fan of the series will definitely enjoy this game.


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