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SunAge

Platform(s): PC
Genre: Strategy
Publisher: Lighthouse Interactive
Developer: Vertex4

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'SunAge' - v1.09.4 Patch Available NOW

by Rainier on Nov. 16, 2009 @ 8:42 a.m. PST

SunAge is a futuristic RTS where the player can experience 3 different races with each there arsenal of units, buildings and upgrades, taking place across 2 different worlds. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.

Get the SunAge v1.09.4 Patch off WP (9mb)

SunAge v1.09.4 - Change Log

Changes

  • added: improved/flexibilized master-server - entry in .ini
  • added: demo-ability of the game.
  • added: full-version is now multi-language

SunAge v1.09 - Change Log

[ BUG FIXES ]

  • Fixed: sentinel ai would not start.
  • Fixed: raakzun ai starting slowly.
  • Fixed: Some crashes on auto-updating under crappy V (VISTA)
  • Fixed: stuck squads error fixed
  • Fixed: mp-client: ability to enter commands in 5 - seconds startup - phase.
  • Fixed: several glitches at mp-session-startup: cinescope, playernames, ...
  • Fixed: Phalanx-Nuke-handling: Phalanx moves toward the target without starting to aim.
  • Fixed: Multiple lobby issues (script-errors, frequent leaving / joining issue, faction & color issues)
  • Fixed: Tunnels mission - Multiple Triggers not activating.

[ IMPROVEMENTS ]
. - Multiple-Squad selections enabled (by holding shift)
. - shift - select multiple squads,
. - shift-rectangle - selection box over multiple squads,
. - shift + doubleclick - select ALL squads on the screen
. - Queueability of upgrades
. - Minimap reveals resource sites now at all times. (in multiplayer-games)
. - Building & action hotkeys
. - Advanced selection hotkeys for buildings
. - Short key-taps cycle between the available buildings
. - Hold key briefly to center screen on building
. - Lobby - Status colors
. - Warnings on clients when bad router configuration found
. - Tips & Tricks at loading time
. - Skirmish-AI aggression factor improved
. - Building hotkeys implemented
. - Advanced selection hotkeys for buildings

. - Flame mechanics improved

. - Added: Default session name for empty sessions.
. - Added: Lobby-status-colors
. - White - In chat lobby
. - Yellow - In session lobby
. - Red - In game

[ SKIRMISH AI ]
. - Higher AI-Aggression factor
. - Increased CPU-time
. - Startup as Raak-Zun optimized

[ BALANCE - GENERAL ]

. - All Faction Storages:
. Increased capacity by 250
. Increased nitrium cost by 100
. Increased health by 200

. - Structural Armor
. Increased resistance to Laser to 35%
. Increased resistance to Bullet to 75%

[ BALANCE - FEDERALS ]

. - Flak Cutter
. Increased damage-per-second to 105 dps
. Balanced rate-of-fire to reduce slowdown when switching targets
. Increased max range

. - Punisher Turret
. Increased damage-per-second to 84 + 42 splash
. Increased rate-of-fire
. Increased max range
. Increased health to 2800

. - G.T.A. Launcher
. Increased damage-per-second to 68 + 34 splash
. Increased missiles per payload to 6
. Increased missiles splash damage area
. Increased plutonium cost to 400

. - Soldier
. Sniper mode damage-per-second decreased to 20
. Sniper mode rate-of-fire decreased

. - Centurion
. Increased damage-per-second to 57 dps
. Increased health to 950

. - Mirage
. Increased damage-per-second to 48 + 24 splash
. Increased missiles per payload to 6
. Increased missiles splash damage area

. - Warhawk
. Increased max range by ~10%

. - Icarus Bomber
. Decreased health to 2500
. Increased iberium cost to 1500

[ BALANCE - RAAK-ZUN ]

. - Incinerator
. Increased max range
. Increased nitrium cost to 650
. Increased plutonium cost to 150
. Increased health to 3200

. - Cluster Mine
. Now free to upgrade (like Wall)
. Increased health to 3000

. - Sky Lock
. Increased damage-per-second to 70 + 35 splash
. Increased weapon splash damage area
. Increased nitrium cost to 500
. Increased plutonium cost to 350

. - Slaves
. Decreased splash radius of suicide attack
. * less effective vs infantry
. Increased damage of suicide attack
. * more effective vs buildings

. - Cultist
. Decreased damage-per-second to 15 dps

. - Slavemaster
. Increased damage-per-second to 45 dps
. Increased rate-of-fire

. - Slinger
. Increased damage-per-second to 32 + 16 splash
. Increased missiles per payload to 4

. - Mutant
. Increased projectile speed
. Increased projectile collision radius
. Better shot prediction intelligence
. Damage is purely splash damage as intended
. Damage-per-second set to 15 dps
. Decreased splash damage radius
. Alt-mode damage-per-second set to 28

. - Golgotha
. Increased damage-per-second to 85 dps
. Increased rate-of-fire
. Now fires in 10 shot burts
. Increased plasma damage-per-second to 25 dps
. Increased health to 4250

. - Cyborg
. Increased damage-per-second to 18 dps

[ BALANCE - SENTINEL ]

. - Air Blade
. Decreased nitrium cost to 250
. Increased plutonium cost to 500
. Decreased health to 2200

. - Razor Turret
. Increased damage-per-second to 95 dps
. Balanced rate-of-fire to reduce slowdown when switching targets
. Increased max range
. Increased health to 2200

. - Drone Trooper
. Increased damage-per-second to 12

. - Skimmer
. Damage is now correctly labled as purely splash
. Increased damage-per-second to 10 dps
. Decreased minimum range
. Increased maximum range
. Decreased splash damage radius
. Increased health to 450

. - Stalker
. Increased plutonium cost to 450
. Increased supply cost to 6

. - Stalker alt-mode
. Decreased maximum range
. Decreased upgrade plutonium cost to 250
. Increased upgrade zirkonium cost to 600

. - Reaper alt-mode
. Increased damage-per-second to 72 dps
. Increased rate-of-fire
. Now fires in 3 shot bursts


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