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Pro Evolution Soccer 2010

Platform(s): PC, PSP, PlayStation 2, PlayStation 3, Xbox 360
Genre: Sports
Publisher: Konami
Developer: Konami

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'Pro Evolution Soccer 2010' (ALL) Also Coming to the Wii

by Rainier on July 23, 2009 @ 11:52 a.m. PDT

PES 2010 will benefit from the most exhaustive raft of new features in the seriesÂ’ history, with every aspect of the game benefiting from key improvements and major gameplay additions. Konami has signed a global full-service in-game advertising deal with Double Fusion for PES 2010.

Pro Evolution Soccer 2010 title will benefit from the most exhaustive raft of new features in the series’ history, with every aspect of the game benefiting from key improvements. Major gameplay additions will make PES 2010 the most realistic football simulation available.

PES 2010 follows months of analysis and feedback monitoring to enhance the game in every area. PES Productions, Konami’s Tokyo-based development team, has collated feedback on the series’ strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the new game. The result will be the most challenging, realistic and satisfying PES to date.

Konami has spent the last year expanding the development team’s numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms.

Featuring Argentinean forward Lionel Messi as the cover athlete, Pro Evolution Soccer 2010 for Wii will also boast extensive additions to the Master League via the integration of UEFA Champions League license, and the Champions Road makes a welcome return.  Also the graphic elements of the Wii game have been further enhanced. In addition, Producer Akiyoshi 'Greyhound' Chosogabe and his dedicated team have also worked to add key gameplay advances to this year's version.

Pro Evolution Soccer 2010 will feature a distinctive all-new game balance system that affects both attacking and defensive phases of the game. The player with possession will now have 'instantaneous stamina' in addition to overall stamina, which prevents them from using full-pace sprints as a constant tactic.  This means that players should be cautious not to sprint continuously while attacking because it will have an adverse affect on the player's body balance and the precision over their control of the ball. Additionally, excessive attempts to gain possession will also drain the player's stamina - just like in real life! Trying to be as real as possible is the key to rewarding gameplay.

Proper and timely controls within the context of the match have also been given more significance.  Thanks to the advanced AI, attackers now perform more 'AI feints' to shed the opposing defenders while dribbling - but only within the confines of that player's abilities. Defenders will also have to think of which areas of an opponents' attack to close down upon as well as defend areas of open space.

Greyhound has also worked hard on a new free kick system, wherein these set pieces are now viewed from the kicker's perspective and targeted using a pointer system.  This allows users to add arc and additional pace to their kicks, depending upon the taker's abilities. This level of control even allows players to move their 'keeper earlier in a match against another human player.

To highlight the new animations, Pro Evolution Soccer 2010 will showcase the slickest animations in a PES title on Wii to date. Players will find out new ones such as players signaling for passes once the whistle is blown.

"The stakes have been raised and PES 2010 for Wii shows that Konami can still innovate and surprise," commented Akiyoshi 'Greyhound' Chosogabe. "Our control system for Wii is still regarded as the finest and most intuitive around, and we have once again reworked it to add a level of control and realism that can appeal to new and old PES fans alike."

Key Features:

  • PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game’s referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.
  • PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players – including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.
  • Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.
  • Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.
  • Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series’ success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.
  • The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.
  • In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates – i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.
  • A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element – pass frequency, movement, the line of defence, width of play, or the position of the front line – can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.
  • An all-new system has been implemented, offering greater control, placing and accuracy.
  • A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs.
  • PES 2010 delivers a pace of game in tune with football played at the highest level. Triangulation of passes and use of off-the-ball runs are key to breaking down the opposition, forcing the player to use the strengths of their team mates to create scoring opportunities. Gone are ‘soft’ goals that can be used to break the deadlock; instead, only working the channels and the precision play expected of great players will make a difference.
  • Key skills of the many players have now been attributed names, allowing users to incorporate them into their play strategy. Cover star Torres, for instance, is renowned for his ability to receive a pass in the penalty area, and to drop the ball to a teammate in a good position for a goal-scoring opportunity. As such, he is labeled a ‘Fox in the Box’ and Goal Poacher’, in line with his prowess in both scoring and setting up goals. Player characteristics are more vividly reproduced by these names. Instant Tactical Switching: Konami has already unveiled its new tactical bar system related to PES 2010’s attacking and defensive elements, but can now reveal additional information. Each team has unique settings matching their real-life playing styles. Torres at Liverpool, for instance, will recreate the Merseyside club’s sophisticated play and high numbers in attack, their pressing from midfield, strong defensive line, and width across the pitch. For the offense, the default settings support wide attacks and the aim to move in the back of the opponent’s defense line. The user can summon the bar instantly during a match to adjust team tactics to enhance their defence or strengthen attacks.
  • The Master League now incorporates both the Champions League and Europa Leagues in its content, offering a complete season for players to enjoy. Success in the Master League will see players streamed into these competitions. The lure of European football can also be used to attract stronger players to your side, with transfer dealings and contracts now significantly more realistic in their use.
  • PES 2010 reunites Jon Champion and Mark Lawrenson in the game’s virtual commentary box, but in a more effective way than before. The commentary is now more tied to the action, with comments detailing player ability, significant match history and analysis, within a more concise and detailed delivery designed to mimic the presentation of games.

Konami has strengthend its relationship with UEFA and can has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world.

Konami has also confirmed that Lionel Messi will also be a key endorsement player for the new game, and will feature in the promotion and development of the game later this year.

PES 2010 will be released for PS3, X360, PC, Wii, PSP, PS2 in the autumn.


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