Power Gig: Rise of the SixString

Platform(s): PlayStation 3, Xbox 360
Genre: Rhythm
Publisher: Seven45 Studios
Developer: Seven45 Studios
Release Date: Oct. 19, 2010

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'Power Gig: Rise of the SixString' (ALL) Updated Tracklist Revealed - Trailer

by Rainier on Aug. 4, 2010 @ 1:20 p.m. PDT

Power Gig: Rise of the SixString will transport players to an entirely new universe, with its own mythology, politics, settings, heroes and villains, where music rules all, using new technology that represents the next evolution of music performance games to provide all players with a more authentic and fun experience.

Get the Power Gig: Rise of the SixString [ALL] Trailer off WP (70mb)

Seven45 Studios is a sister company to music instrument manufacturing giant First Act, making it uniquely positioned to introduce the first major band game for which the guitar peripheral is a functioning six-string electric guitar. The guitar features Seven45’s proprietary technology that can distinguish and recognize gamers’ input all along the guitar, making the guitars as easy to pick up and play as any other band game button controllers. They also include all the guts of an electric guitar so players can plug their SixString guitars into any standard amp to jam with their friends.

Power Gig: Rise of the SixString will transport players to an entirely new universe, with its own mythology, politics, settings, heroes and villains, where music rules all. On the gameplay front, Power Gig uses new technology that represents the next evolution of music performance games to provide all players — from casual gamers to the hardcore, from those who have never before picked up a guitar to those who play guitar on a regular basis — with a more authentic and fun experience. The game offers two overarching modes of play. In addition to traditional beat-matching that will be familiar to fans of the band game genre, Power Gig also introduces the option to switch on chording, or chord play. Chording presents the added challenge of playing the game using chords that require specific finger placement on the strings. As players progress through the game, becoming more comfortable with a genuine guitar and potentially choosing to play real power chords, they will find that the byproduct of playing the game is coming away from it with an understanding of some real-life guitar fundamentals.

Eric Clapton, Dave Matthews Band and Kid Rock have each entered into exclusive agreements with Seven45 Studios to provide songs for Power Gig: Rise of the SixString, deals which mark the first time ever that songs from each of the three artists will appear as part of a music videogame. Additional songs in the game from each of the three exclusive artists will be announced at a later date.

Newly announced songs:

  • The Academy Is… - “His Girl Friday”
  • Bad Religion - “I Want to Conquer the World”
  • Dave Matthews Band - “Tripping Billies
  • The Black Keys – “Strange Times”
  • Black Sabbath – “The Devil Cried”
  • The Get Up Kids – “Martyr Me”
  • Kid Rock - “All Summer Long.”
  • Mastodon – “Crack The Skye”
  • Mutemath – “Chaos”
  • New Found Glory – “Listen To Your Friends”
  • Paramore – “Ignorance”
  • Queens of the Stone Age – “You Think I’m Not Worth a Dollar, But I Feel Like a Millionaire”
  • Superdrag – “Aspartame”
  • Surfer Blood – “Swim”
  • Three Days Grace – “Break”

Previously announced songs

  • Eric Clapton - “Layla"
  • The Donna - “Fall Behind Me”
  • Jet - “She’s a Genius”
  • Living Colours - “Cult of Personality”

With 70 tracks at launch, these songs comprise only a small cross-section of Power Gig’s expansive song list that stretches from metal to punk to southern rock to pop featuring major label artists and emerging talent from the indie scene.

“Our song list, like the fact that Power Gig: Rise of the SixString is the first and only game to put a real guitar into the hands of gamers, shows our commitment to all things music,” said Seven45 Studios Chairman and CEO, Bernard Chiu. “The tracks we’re revealing today are just a sampling of the robust and exciting song list that is sure to keep our players engaged.”

The AirStrike drums give gamers the most immersive drum experience available for a game by providing for complete freedom to drum with truly realistic movement, and without the distracting sounds of peripherals already on the market.

The AirStrike drum controller consists of two drumsticks and a small unit that rests by the player’s feet that features unique technology that can differentiate the right drumstick from the left. It is this recognition that allows gamers to play the drums with much more true-to-life movement than the drum game peripherals already on the market. This new, engaging style of drum gameplay offers opportunity both for more creativity and more challenge. An added benefit to the design is that the AirStrike is more portable and convenient for gamers who don’t want to clutter their homes with large toy drum units.


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