Din's Curse

Platform(s): PC
Genre: RPG/Action
Developer: Soldak Entertainment
Release Date: Q4 2009

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Din's Curse' v1.007 Patch Available NOW

by Rainier on Sept. 9, 2010 @ 9:13 a.m. PDT

Din's Curse is a single player and co-op multiplayer action RPG where you can choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Get the Din's Curse [PC] v1.007 Patch off WP (4mb)

1.007 Changes:

  • lots of effects improvements
  • some UI tweaks
  • improved Zealous Catacomb art
  • fixed Acid, Resume, defense, Shrink, Causes localization (DetlevH)
  • fixed Gain and Players localization (DetlevH)
  • fixed Eating/Drinking localizations (DetlevH)
  • fixed Shadow6bUnique localization (Bak)
  • fixed treasure hoard spelling (Roswitha)
  • added reloadTextures command
  • added Very Slow option
  • now save world options (so don't have to pick again next world)
  • made slow pace a bit slower
  • fixed backpack text (timeh)
  • Jacinda the bag vendor will now generally have more bags (Roswitha)
  • all attributes modifier now increases slower and is more rare (demozon/GreatStalin)
  • added monsters' special abilites in bestiary (henryke)
  • decreased dagger damage to match other 1 handed weapons dps
  • fixed a potential font crash
  • now show dps, armor, and defense in a larger font and in gold to highlight it better (henryke)
  • pets will now attack objects that the player directly attacked (demozon)
  • thieves can no longer disarm fires (Bak)
  • no longer spawn quest items from gargoyles/statues (Bak)
  • can no longer steal life from statues (Bak)
  • can no longer steal life from cave-ins or totems (timeh)
  • now after going to other stats on character menu, the character hotkey behaves better (timeh)
  • added in an option to turn off clicking on your pets to walking around easier with pets (demozon)
  • added resetOnChange option to scrollbars/lists
  • fixed a situation where teleport gate wouldn't show top of the list (udm)
  • decreased elite, artifact, and legendary spread mults a little bit
  • fixed missing or extra modifiers on Annihilator and Draaien's Axe
  • big pass on set, elite, & artifact items (some of this will effect current items and some won't)
  • fixed missing or extra modifiers on Medallion of Clavros and Criar's Ring
  • added an option to hide crappy items
  • can now close doors by clicking on their alt text (Amberjoy/udm)
  • fixed traitor quest not leading to the correct renegade (Valgor)
  • traitor quest now has a min level
  • next/previous enemy stuff now only selects monsters (timeh)
  • decreased spawn chance of dark elf assassins, priests, and wizards (LordBlackangel)
  • fixed some issues with drops at high levels (graffen69)
  • now get a reputation bonus each time you save a town (graffen69)
  • might have fixed an issue with auto attack mod (joku)

1.006 Changes:

  • moved combustion2.tga & blueRing01.tga from expansion to base game (Archon)
  • added a note in the manual about AppData being hidden by default (Hagaar)
  • now use smaller font for mouse wheel function & keyboard layout so text fits (Ghoulgoat)
  • added command to test all effects for missing textures
  • fixed priest skill hit effect
  • fixed a couple more effects

1.005 Changes

  • localized Legendary, Dagger, Close, Accept, Bestiary, Inventory, Minimap, Money, Cancel, TeleportToGate, Manastone, Healthstone, Size, Health, Damage, DPS, damage, Entering, and lvl (DetlevH)
  • fixed Solve localization (DetlevH)
  • fixed armor & Durability localization (DetlevH)
  • fixed Windows patch installer to be smarter about picking directory to install to
  • fixed some stalker/kodiak animation issues when holding a bow
  • made Taris slightly easier (m0stly_harmless)
  • now print info to screen & console after taking screenshot
  • moved key location on mac where non-admins could write to
  • added a don't color code equipment option
  • fixed too many fire/poison explosions at once being too loud (Saxman_72)
  • now destroying a chest has a chance to break an item it contains
  • made stairs click collision much smaller
  • made fire/poison a little quieter (Saxman_72)
  • added dangerous monsters world creation option (Backwood)
  • added clumsy character advanced option (DeathKnight1728)
  • no longer automatically solve all quests in won town (Roswitha)
  • position in list ui (like getting quests) now behaves better when an item is removed
  • inanimate objects no longer considered sentient
  • auras from things like totems no longer effect inanimate objects (Archon)
  • fixed a Failed Quest Slot Empty Quest problem (Archon)
  • now use English as a backup if missing any translations, makes new stuff work better (DetlevH)
  • now turn towards what you are attacking more when moving
  • there is now a way to turn off the xp abandon penalty in database for non-hardcore characters (Jorlen)
  • added a very fast pace world option
  • more UI tweaks
  • lots of effects improvements
  • some ground and environment texture improvements

v1.004

  • fixed a texture animation issue when have 2 textures
  • added some more info when ChangeDisplaySettings fails
  • logfile now defaults to on
  • fixed some of the war against town text (fab)
  • fixed highlighting minimap dots in perspective view mode (Roswitha)
  • fixed scroll bars on world map (Caal)
  • drop down for languages no longer will pick up English twice if zipped and loose files
  • fixed changing a graphics option that resets the graphics, forgets the current gamma setting
  • no longer turn towards clicked on enemies when dead (Roswitha)
  • added alpha to teleport stone icon (Godot)
  • moved view variables into user vars
  • now monsters with quests are not solid so they don't trap you places (kaeldragor)
  • a little bit more UI improvement
  • improved a few effects

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Open the door to Din's Curse. Surprising adventures await!

Key Features:

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friend

More articles about Din's Curse
blog comments powered by Disqus