Gary Grigsby's War in the East

Platform(s): PC
Genre: Strategy
Publisher: Matrix Games
Developer: 2by3 Games
Release Date: Q4 2009

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'Gary Grigsby's War in the East' v1.04.36 Patch Available NOW

by Rainier on July 14, 2011 @ 12:00 a.m. PDT

Gary Grigsby's War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

Get the Gary Grigsby’s War in the East v1.04.36 Patch off WP (26mb)

This important update includes dozens of improvements, fixes and tweaks, including major changes to the First Winter balance along with tweaks to Soviet Guard units, Partisans, and how Fortifications work. There are also changes to how damaged units are returned as replacements, how combat is resolved with multiple attacking units, many aspects of the air war, and much, much more.

In addition, there have been several improvements to the UI and AI and a host of other fixes and adjustments that have been added through months of testing and player feedback. To reflect the many changes and tweaks, an updated manual is also included, which will be updated further over time.  We strongly recommend that all owners of Gary Grigsby’s War in the East upgrade to the 1.04.36 release.

David Heath, Director of Operations at Matrix Games, said “War in the East has already been met with so much praise and positive press that further supporting this amazing product is a pleasure for us. The crack development team at 2by3 Games is continuing to build and improve this instant classic so if you haven’t seen what all the buzz is about, now is a great time to hop on board!”

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale.  Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results.  As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.

Gary Grigsby’s War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!

Key Features:

  • 4 major campaigns starting at 1941, 1942, 1943, 1944
  • 10 scenarios range in length from 10 turns to 25 turns
  • Map stretches from 100 miles west of Berlin to Ural mountains
    • 10 miles per hex with weekly turns
  • Up to roughly 4000 units in the game database with the ability to create many more!
  • Division sized maneuver units with thousands of battalion and regiment sized support units
    • Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more
  • German Corps/Army HQ's and Soviet Army/Front HQ's
  • Air units are organized group and can run both night and day air missions, complete with night fighters
  • Manually upgrade aircraft within units or automate new aircraft allocation
  • Detailed production with Russian factory evacuations realistically modeled with production penalties and rebuilding delays
  • Extensive spreadsheets and reports representing tons of data and information
    • Detailed yet automated accounting for support personnel and supplies/fuel/ammunition
    • Losses in individual vehicles and squads
    • Display of the various modifiers affecting how efficient units receive what they need
  • More than 500 historical commanders with a detailed promotion and rating system
    • Leaders can be dismissed, executed, fired, killed in action
    • 8 rating fields measuring different attributes from combat skill to political rating
  • Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued
  • Accurate modeling of the need for training units before entering combat
  • Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario
  • Intricate Fog of War rules and unit detection levels - units are rated based on their ability to conceal themselves and their ability to recon other units

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