Pro Evolution Soccer 2012

Platform(s): Nintendo 3DS, PC, PSP, PlayStation 2, PlayStation 3, Wii, Xbox 360
Genre: Sports
Publisher: Konami Europe (EU), Konami (US)
Developer: Konami
Release Date: Sept. 27, 2011 (US), Oct. 14, 2011 (EU)

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'Pro Evolution Soccer 2012' (ALL) Unveils Its Teammate Control System

by Rainier on July 20, 2011 @ 5:15 a.m. PDT

Pro Evolution Soccer 2012 continues Konami's determination to create a truly realistic, immersive and utterly playable take on the modern game. Thus, the focus in PES 2012 is the instinctive way the game can be played and on teamwork in particular.

To this end, PES 2012 continues KONAMI’s determination to work with fans of both the PES series and football in general, to create a truly realistic, immersive and utterly playable take on the modern game. Thus, the focus in PES 2012 is the instinctive way the game can be played and on teamwork in particular. Seabass and his Tokyo team have worked to recreate the very essence of top-level football, ensuring the new game’s AI engine has undergone a major overhaul and provide an experience akin to being part of a real team.

Attacking play is a cornerstone of PES 2012, and the new game benefits from a more open approach that allows users to dictate the pace of movement, with all-new AI elements incorporated so team mates make runs and offer support in one-on-one situations. Players make useful dummy runs to draw defenders, and this offers users greater options to move the ball around when they are being closed down. Thus, the team works together a more cohesive unit, reacting to the movements of the player with the ball, and working to force the opposing team into mistakes.

The new Teammate Control system – which gives users complete control over secondary players while the runner has the ball – represent an astonishing advance for the series.

KONAMI has previously outlined Off The Ball control, an all-new player select system wherein any player can be targeted and controlled as a set piece is taken or while defending. But Teammate Control will give PES 2012 players total freedom in all areas. The Teammate Control system works in two ways, with users pressing the right analogue stick in the direction of the player they wish to control. The Assisted mode allows the user to activate a second player by depressing the R3 button, and allows users to get to grips with the greater level of control via effective running movements. Greater control is offered by the Manual mode, wherein the user has complete freedom of movement of the second player, and can make shuttle runs, find space, and shake off markers before calling for the pass from the player still with the ball. The player will then revert to computer control when the R3 button is released, and can also be used to override any AI runs the player wants to cancel. Both can be affected at any time, so players can make moves without waiting for a pass to be completed.

PES 2012 has already added a wealth of new AI elements to ensure that its on-field action truly reflects that of football at the highest level. The Active AI system ensures that players track attackers more effectively, but without compromising the shape of the team, while one-on-one situations offer greater control as defenders press and jostle to win the ball, as attackers can use upper body feints and movements to bypass and wrong-foot their man.

Series Producer Shingo ‘Seabass’ Takatsuka and his Tokyo-based team have also confirmed a secondary batch of welcome additions, many of which have been added following consultation with PES and football fans from all over the world. Penalties in PES 2012, for instance, have been completely reworked and now use a camera from behind the taker, with players determining the position, power and placement of each kick. Shooting has also been enhanced, with the various attributes of each player taken into account with the timing, pace of the ball and position of the striker’s body to the ball coming into effect to produce less wild, ballooned efforts. Shot feints also return, with player moving so the goalie commits to the save, whilst the player can reposition for a clearer effort.

Alongside these additions to shooting movement and reaction everywhere else has also been greatly enhanced. Valuable time has been shaved from player reactions, and overall improvements to the animation via flow-block motions and changes to the player hit point elements have led to a three-frame improvement in response times, meaning players are quicker to chase down balls, amend and tailor their run, or take on a defender. The speed with which players turn has also been streamlined, making quick movements more fluid and natural. Vitally, control is no longer totally lost when losing possession of the ball, with players recovering quickly when stumbling to reclaim the ball, or close the ground when tracking back.

All skills can also now be refined in the return of the much loved ‘Challenge Training’ mode. A hugely popular part of PES lore, Challenge Training gives the player a series of tough tests which they can use to hone various skills. The mode allows users to work hard on their attacking and defending skills to improve their main game. Similarly, there are dribbling tests and set-piece challenges that necessitate hitting a series of targets, and punishing shooting tasks are used to push the player as they put in the hours that will make all the difference on field.

The aesthetic style of PES 2012 has also been refined further, with the overall movement of the players now more fluid than ever, with animations segueing into each other effortlessly and incredible attention to detail. Such is the level of graphical finesses that you can see players sweating, their neck muscles tensing as they call for the ball and bark orders to each other, and the muscles in their mouths and around their eyes contract to show the emotions the players are experiencing. This is further enhanced via dynamic lighting in the game which creates shadow and reflects from their eyes in true real-time. In keeping with the game’s exclusive use of the UEFA Champions LeagueTM and UEFA Europa LeagueTM licenses, referees governing such matches will also wear the official UEFA Champions League uniforms.

Attention to detail also extends to the circumstances surrounding each match. Players limber up before a match, groundsmen prepare the surface as the players wait in the tunnel, while managers can be seen patrolling the touchline as camera cranes pan to cover the action. The players also pick up the ball in readiness of a throw-in, and general physicality is enhanced, with players reacting to how they are challenged, stumbling or falling depending on the severity of the tackle.

“The addition of Teammate Control is something we have been working on for a while now, and we are delighted that it will make its debut in PES 2012,” commented Jon Murphy, European PES Team Leader for Konami Digital Entertainment GmbH. “We have been building to create a control system that truly lets the player do whatever they like on field, and the ability to manually control a second player while simultaneously running with the ball opens all kinds of attacking options. Coupled with the Active AI advancements that ensure supporting players make shuttle run and find space, and I think we have made a huge step towards producing the most advanced football title to date.”

“This is the start of a major new era for PES,” added Murphy. “In the coming weeks we will detail more on how the ever-popular Master League has evolved, and will be unveiling the new face of the series. With PES moving ever upwards, it is time for an equally high profile and skilled cover star. The new player has all the attributes of the new game, in that he is a strong all-rounder, skillful, fast, and capable of making magic happen on-field. We have had a wonderful three years working so closely with Lionel Messi and thank him for his efforts and support. He has been key in the evolution of the series, and we wish him all the best.”

Zonal marking and positional defending are also massively enhanced; ensuring players are forced to work harder to split the opposition defence. Meanwhile a new cursor switching system has been implemented using the right analogue stick to switch to any player on the field. This allows users to pick a team mate anywhere on the pitch, thereby allowing players to react to threats faster, and to shut down attacks more quickly. Hold up play is being tweaked to give even greater control. AI defenders are able to hold a much tighter defensive line, position themselves better and track opponents more efficiently. The off-the-ball switching also extends to key set pieces, such as goal kicks, corners, free kicks and throw-ins, and allows users to target a specific player and send them on runs or to drag defenders out of position, and allows for quick breaks and space to be exploited more easily.

The physicality of top-level football is represented as PES 2012 extends the jostling system of its predecessor. Defenders rely on their strength and stature to force a player from the ball as strikers and play makers make use of unique attributes to beat their markers. Tighter, more accurate collisions see players tumbling dependent on how they are knocked off the ball. Crucially, control is not lost, allowing the stumbling player to be brought directly back under control.

The result is a game that, more than ever, truly represents the key attributes of the world’s greatest players, but without sacrificing balance and allowing single players to waltz undefended through a game. Coupled with heavily tweaked animation, more detailed lighting techniques, a wider variety of player styles, improved dead-ball situations, expanded tactics and a new customisable pass feature, means that PES 2012 truly captures the essence of top-flight football.


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