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Guild Wars 2

Platform(s): PC
Genre: Online Multiplayer
Publisher: NCSoft
Developer: ArenaNet
Release Date: Aug. 28, 2012

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'Guild Wars 2' Update To Add First Person View

by Rainier on Feb. 26, 2015 @ 9:00 a.m. PST

While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.

Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-oriented combat; a gorgeous, living world full of constantly evolving dynamic events; customizable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals — all with no monthly subscription fee.

ArenaNet will reveal a host of new camera changes heading to Guild Wars 2, including the addition of a first-person camera and adjustable field of view options. These new features are slated to go live in-game on Tuesday, 10th March.

Here are more details:

  • First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.
  • Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.
  • Position Slider: The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the centre of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.
  • Collision Sensitivity: When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.
  • Character Height: No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.

ArenaNet will reveal details about the new camera system and give players their first glimpse of how it all works in-game on the Guild Wars 2's Ready Up Twitch livestream hosted by Josh Davis, on Friday, 27th February at 9pm CET/ 8pm GMT


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