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Mighty No. 9

Platform(s): Nintendo 3DS, PC, PlayStation 3, PlayStation 4, PlayStation Vita, WiiU, Xbox 360, Xbox One
Genre: Action/Adventure
Publisher: Deep Silver
Developer: comcept
Release Date: June 21, 2016 (US), June 24, 2016 (EU)

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'Mighty No. 9' (ALL) Gets Live Action Feature-Length Movie

by Rainier on July 7, 2015 @ 4:11 p.m. PDT

Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!

You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Mighty No. 9's hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities!

Legendary Digital Media, Contradiction Films, and video game developer comcept Inc. announced today that they will develop a live action feature-length project for digital platforms based on the new video game Mighty No. 9.

“Legendary Digital and Contradiction have carved out a unique niche for ourselves, developing video game IP into successful feature-length and series content for digital platforms the world over,” said Greg Siegel, Legendary Digital Media’s Senior Vice President, Development and Production.  “We are honored to have another opportunity to translate Inafune’s immersive worlds, engaging characters and action-packed gameplay into a live action project for video game fans and fans of streaming video alike.”

“We are thrilled to be working with the great Inafune-san onMighty No. 9 and feel so fortunate that the Legendary Digital team shares a common vision for the live action adaptation of this very special video game,” said Tomas Harlan, partner at Contradiction.

"The announcement that Legendary Digital is collaborating with Contradiction and comcept on creating a live action project based on Mighty No. 9 is really amazing, not only for myself and the rest of the team at comcept who worked on the game, but also for all the fans who have supported the project," said Keiji Inafune, comcept’s CEO. "This collaboration will give our creation the ability to reach people all over the world. Thanks to all of your support, we have fulfilled another one of our dreams,” Inafune added.

Mighty No. 9 is the second video game created by Inafune that Legendary Digital and Contradiction will adapt into a feature-length project. Legendary Digital Media previously distributed and Contradiction produced Dead Rising: Watchtower, based on the worldwide hit video game franchise Dead Rising, also created by Inafune, for Crackle’s online streaming service. The immediate success of Dead Rising: Watchtower led Crackle to order a sequel film from Legendary Digital with Contradiction producing.

Legendary Digital and Contradiction Films’ Tomas Harlan and Tim Carter will develop and produce the live action feature-length film based on Mighty No. 9for digital platforms.  Contradiction is responsible for bringing both the Mighty No. 9 and Dead Rising video games to Legendary Digital’s development team as well as producing the hit digital series Mortal Kombat: Legacy for Warner Brothers.

For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!

And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen! Whatever final form it takes, this system will add depth and strategy to the action, as you choose how to approach and defeat even normal bad guys to best fuel your special powers.

Once, you worked together, side-by-side—but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers...Must. Be. Destroyed!

But it won’t be easy. Although they were originally designed for industrial purposes, the Mighty Numbers have all become fierce warriors, seasoned through seasons in the most popular spectator sport of the future: robot-on-robot combat in the Battle Colosseo!


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